High school students to create video games for social change at AT&T & RIT ROCtheChange Game Jam Jan. 15

High school students to create video games for social change at AT&T & RIT ROCtheChange Game Jam Jan. 15

Rochester-area public school students will create social change using video games at the AT&T & RIT ROCtheChange Game Jam held Jan. 15—the first free youth game jam in the region.

At the event, local students in grades 8-12 will learn about programming and get hands-on experience creating functional digital video games. With the event taking place on Dr. Martin Luther King Jr.’s birthday, students will be challenged to create games with the theme of social change and social good.

To eliminate economic barriers, the game jam is free. All technology and meals will be provided. Additionally, students are not required to have any previous experience with computer coding or digital game design.

The game jam is a collaboration between RIT’s School of Interactive Games and Media and AT&T. It aims to expand digital literacy skills and coding and game development opportunities for Rochester-area students—especially those from underrepresented schools and communities. The program seeks to help youth from all backgrounds and economic situations consider careers in the growing technology job market, an industry that is known for its lack of diversity.

The AT&T & RIT ROCtheChange Game Jam will take place from 9 a.m. to 7 p.m. Jan. 15, in RIT’s Golisano College of Computing and Information Sciences building. Parents can register their children on the Eventbrite page by Dec. 31, 2021. The event is limited to 65 students.

Throughout the day, professors and students from RIT’s School of Interactive Games and Media will help participants learn the basic technology and digital skills needed to create digital games. Additionally, game makers will be there to talk about what it’s like to have a career in game design and development.

When creating the games, students will incorporate ideas of social change into the themes and actions of the gameplay. Topics can include Go Green, Stand Up, Speak Up, Equality for All, and Mental Health Awareness/Support. The projects will then be scored by a panel of judges made up of game developers, local tech experts, community leaders, education experts, and elected officials.

The event is made possible by financial support and event management collaboration from AT&T, as part of the company’s $2 billion nationwide commitment to help bridge the digital divide and homework gap.

AT&T’s partnership with RIT to develop and offer the free game jam aligns with AT&T’s legacy of supporting the digital divide and educational programs focused on digital literacy and STEM disciplines in New York, through the AT&T Aspire initiative. Aspire is one of the nation’s largest corporate commitments focused on advancing education, creating opportunities, strengthening communities, and improving lives, particularly amongst historically underserved populations, by creating new learning environments and educational delivery systems that promote racial equity in academic and economic achievement.

RIT’s School of Interactive Games and Media offers some of the best programs for aspiring game developers in the world, according to international rankings from The Princeton Review.

For more information and to register for the event, go to the AT&T & RIT ROCtheChange Game Jam Eventbrite page.

Indigenous video game streamers advocate for representation and education

Indigenous video game streamers advocate for representation and education

(RNS) — Marlon Weekusk, a member of the Onion Lake Cree Nation from Saskatoon, in central Canada, is known by his icon: a howling white wolf that has held significance for him throughout his spiritual journey as a Cree. Those who know him expect conversations about tokenizing Indigenous people and representation of Cree characters in the video games he plays for fun and profit — Call of Duty and Dead by Daylight. 

Weekusk is a streamer — an expert video gamer who plays for a public of mostly other avid gamers — and like other Indigenous streamers, he offers running commentary while he plays: critiques of popular games, opinions about streaming platforms like Twitch, YouTube Gaming and Facebook Gaming and stories about his culture and spirituality. 

As well known as Weekusk’s identity is to his fans in the small world of Indigenous gaming, he realizes that he and his culture go almost completely unrecognized in the greater gaming world. And he is determined to change that by educating the online world while empowering other Indigenous content creators.

Weekusk said that on Indigenous reserves, sports tend to be the main pastime for kids, but “there are a lot of Indigenous youth that just don’t fit into the sports area,” he said.

Weekusk fit into the latter category. He and his siblings and cousins spent hours sitting around their TV chatting. He said it was a time to escape.

Marlon Weekusk. Courtesy photo

Marlon Weekusk. Courtesy photo

Today, Weekusk, a commerce student at the University of Saskatchewan who is married with two children, livestreams on his own channel, Marmar Gaming. 

Weekusk occasionally features a Cree word of the day during his streams, explaining its meaning and origins. He also answers questions from viewers: What is the significance of offering tobacco? What is a powwow? What does he think about Indigenous characters in video games?

In a recent stream, Weekusk discussed the controversy surrounding the Chief Poundmaker character in the game Civilization VI. The game developers have been accused of cultural appropriation by the Poundmaker Cree Nation.

Weekusk said his goal is to show that Indigenous streamers can occupy this creative space and do it successfully. He wants to motivate and inspire other Indigenous people to take on similar roles. “Gaming has allowed me to be a positive role model for young Indigenous kids,” he said.

“I’m not prancing around in my regalia or anything like that,” said Weekusk. “I’m just sharing stories and relating to other people.”


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Aretha Greatrix. Courtesy photo

Aretha Greatrix. Courtesy photo

Other Indigenous streamers are bringing their cultures to their gaming platforms. Aretha Greatrix, who is from Kashechewan First Nation in the James Bay area of northern Ontario, has been streaming video games on her channel SimplyAretha for more than a year. Greatrix, who was born and raised in Edmonton, Alberta, is focused on fostering community among Indigenous streamers.

“We need to figure out who we are, so we can help support one another,” she said.

Last year for Native American Heritage Month in November, Greatrix invited streamers to her channel to discuss Indigenous representation in video games as they battled live. She played games such as Never Alone, which includes Indigenous communities in its plot, and Civilization VI (despite its appropriation of Chief Poundmaker).

“I try to create space for education and conversation,” said Greatrix.

Cedric Sweet. Courtesy photo

Cedric Sweet. Courtesy photo

Cedric Sweet, of the Seminole Nation of Oklahoma, shares his identity with viewers around the world via his channel ChiefSweet, named for his great-grandfather and great-uncle, who were both chiefs of his tribe. Sweet said he draws a mix of Indigenous and non-Indigenous viewers, which leads to lots of conversation and questions about his culture.

“There are so many Indigenous cultures,” said Sweet. “And I am happy to educate and talk about mine.”

Sweet, who lives in Ada, Oklahoma, said Indigenous people have flocked to video game streaming since he began in 2016. One reason for the increase, he theorizes, is that historically lamentable internet connections on reservations have slowly gotten better in the United States and Canada.

“I see so many Native streamers in the scene now, it is really blossoming,” said Sweet. “I think right now is the best time to be a Native content creator.”


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Some, however, such as Nathan Cheechoo, from Moose Cree First Nation on Treaty 9 Territory in northern Ontario, said gamers in his home area are still waiting for better internet and more recognition. Cheechoo, who streams on his channel realswampthings, likes to advocate for the support of gaming with hopes that other Indigenous people may choose to pursue it.

Nathan Cheechoo. Courtesy photo

Nathan Cheechoo. Courtesy photo

Cheechoo said it is up to the streaming platforms to feature Indigenous gamers more prominently on their sites. In the past, Twitch has celebrated Black History Month and Hispanic Heritage Month. In June, Indigenous History Month in Canada, and in November, Native American Heritage Month in the United States, the platform held no such events.

“It hurts because we can bring so much to platforms across the continent, yet the support for awareness is lacking,” said Cheechoo.

More support and awareness for Indigenous content creators means more opportunities, said Cheechoo. Knowing that there are companies, games, organizations and platforms that celebrate Indigenous people respectfully is important.

“This will allow for the future of Indigenous players to be proud of their identity,” he said.

On the other hand, both Cheechoo and Sweet said they do not get much hate from viewers because they are Indigenous — in part, they said, because commenters do not realize that Indigenous people still exist.

“Most people assume Indigenous people are extinct,” said Cheechoo. “So, we are definitely not a focus to those that like to criticize.”

This story has been updated to correct Aretha Greatrix’s birthplace.

5 Ways To Break Into The Video Game Industry

5 Ways To Break Into The Video Game Industry
video game developer working on a computer with 3d videogame design

Video games are part of a multibillion-dollar industry in which lucrative employment opportunities abound.


Getty Images

 

When you break out the game console to play a video game like NBA2K, chances are the biggest decision you’ll have to make is which player or team you want to be. But have you ever considered becoming one of the people who actually designs a game like NBA2K?

Worth an estimated US$336 billion, the video game industry is bigger than TV, movies and music combined. And since the industry is growing at a rapid pace, there are plenty of opportunities to work in this field. From game designers and software engineers who program the games to graphic artists or electrical engineers who design the game consoles, careers in the video game industry abound.

These jobs pay from about $55,000 to $100,000 or more annually. But somewhat like the NBA itself, the path into the video game industry is filled with tough competition.

As former head of graphics for a large video game company – and as head of the Learning Interactive Visualization Experience – or LIVE Lab – at Texas A&M University, I know firsthand what it takes to land a job in the video game industry. Here are 5 tips on how to do just that.

1. Design Your Own Games

When it comes time to apply for a job or even an internship at a video game company, it helps to show the games you’ve created or modified.

Fortunately, game engines, which are the underlying technology for games, are available free of charge and allow you to create your own game. Unreal and Unity are two you may want to try out.

You can also use free software, such as Houdini and Blender, to create video game assets such as buildings, characters, vehicles and animations.

If it’s too daunting to create a game from scratch, you can always “mod” – short for “modifying” – an existing game like Portal 2Civilization or Minecraft. This is a great start to learning the basics of game design and asset creation.

2. Participate In Game Jams

A game jam is a contest in which participants create a new video game within a set time frame. Game jams are a great way to meet and work with others on a game project and just learn how to design games. Many jams feature video game company representatives. These company reps serve as mentors, judges and coaches. They can give you tips and tricks on how to break into the industry. They can also give you leads on jobs.

Game jams are usually short, like a day or two, but some last a week or more. You can enter a game jam as an individual or as a small team. Some game jams are focused on specific themes such as health, conservation or science and provide resources for teachers and students to participate, such as the Games for Change Student Challenge. Other game jams are open to anyone including professionals, like the Global Game Jam. Some game jams are in-person, allowing you to meet face to face with other game designers, artists, developers, industry mentors and game companies, like Chillennium.

players at a gaming convention

Video game conventions are a great way to advance a player’s career.


Joe Buglewicz/Getty Images

3. Attend Game Conventions

One of the biggest conferences in the U.S. is the annual Game Developers Conference in San Francisco, which historically has attracted over 29,000 attendees. In Europe, the annual Gamescom conference in Cologne, Germany, has drawn over 370,000 attendees. Several PAX conferences happen throughout the year in different locations in the U.S. PAX started out as Penny Arcade Expo before developing into a full conference and exhibition. These conferences enable attendees to find out about new games, meet professionals from the games industry, play games and attend seminars and workshops on topics related to designing and developing games.

A conference like PAX East also provides opportunities for indie developers to showcase their games and get feedback from the public. Most of the conferences will be back in person in 2022 and require a fee to attend or exhibit. The price for tickets can range from $50 to several hundred dollars.

4. Take Classes In Game Design

Many high schools, community colleges and universities now offer game design classes.

In addition to these classes, it helps to take classes in math, physics, art and technology, starting in high school if you can. Almost all careers in the video games industry benefit from all of these fields. A game designer trying to create a balanced game requires a solid foundation in math and statistics. Balancing a game requires the designer to use math and statistics to ensure that no particular game element – such as a particular character or strategy – overpowers any other element.

Even if you don’t think you will be using math or doing any art, having a basic understanding of both and being able to talk about those subjects with colleagues goes a long way.

5. Play Away

In order to create great games, you need to be well versed in the games that are currently being played and have been successful in the past. This means that you should also play games that you normally would not play and even games that you don’t like. Not all people like all games. There are many different types of games from entertainment games to educational games, games for health, games for science and many more. Being able to critically look at games and identify which elements work well, which elements could be improved and which elements you might use for your own games will help you become a great game designer.

Breaking into the games industry is possible with a little bit of work. It can also be hugely rewarding. Just imagine the game you helped create is teaching players new knowledge, or helping players heal faster, supporting scientists in the discovery of new proteins or entertaining players for hours.

BYJU’S Chief Creative Director shares how game learning has the potential to be a powerful vehicle for learning

BYJU’S Chief Creative Director shares how game learning has the potential to be a powerful vehicle for learning
  • Dhilip Kumar, Main Imaginative Director, BYJU’S shares how edtech platforms use gaming as a potent auto to make discovering expertise enjoyment.
  • Sport mechanics, when employed in finding out, present college students with a psychologically driven willingness to approach and satisfy their targets.

In the very last ten years, we have witnessed the discussion shift from irrespective of whether or not engineering answers ought to be used in academic procedures to how efficiently they can be utilized to boost learning. Video game mechanics system is section of this technological foray into mastering procedures that transforms regular classroom activities into jobs that involve creativity, collaboration and enjoy.

Nevertheless, despite its new reputation, the notion of video game mechanics in understanding new principles has been all-around given that the ’70s. Termed ‘epistemic games’, these modules have been particularly anxious with building understanding as a result of match-play that is centered on educating gamers how to assume creatively. Epistemic games served as the initial digital era tutorial resources in which the player learns to believe like a professional by enjoying a simulated recreation pertaining to professions such as accounting, architecture, law, banking and so on. creating that match finding out is related to improved discovering results and engagement.

While there is a specified hesitancy in embracing match mechanics as a section of mainstream training amid mother and father, these problems are unfounded. In actuality,
experiments expose that video game mechanics and the several reward-based mostly strategies strengthen far better discovering and advertise success. It is well worth noting that the technique has significantly less to do with video games or gaming and a lot more to do with incentivising the learning procedure by engineering. The major objective of video game mechanics is to inspire and boost scholar learning by means of comments, rewards, and the option to practise right up until they grasp a matter.

A review conducted by theorist Dr. Thomas W. Malone in 1980 revealed that intrinsically motivating educating happens by means of game titles when they provide players alternatives in 3 significant categories: obstacle, curiosity, and fantasy. When a pc video game is made dependent on this framework, players are far more motivated to perform and find out. With the use of match-style and design principles, animations, interactive quizzes and checks, the complete mastering encounter is improved and the genuine power of technology is realised. Dependent on a new
report, the international activity-primarily based learning marketplace attained a value of $5.8 billion in 2020 and is expected to preserve rising in the several years ahead, poised to turn out to be a prominent attribute of e-finding out.

Sustaining scholar enthusiasm


Protecting students’ enthusiasm has prolonged been a priority for educators. Sport mechanics, when employed in mastering, give college students with a psychologically pushed willingness to approach and meet their targets.

Swiss psychologist Jean Piaget proposed that the human affliction is centered all-around the joy that comes from challenge resolving and expanding our globe perspective. This idea led him to hypothesise that games that purpose for real disequilibrium and supply tools to conquer it are generally the most productive.

Activity studying combines theory-heavy topics with partaking reward-centered results. The incentivisation of discovering encourages analytical pondering and reasonable reasoning.

Enabling personalised discovering

Educators have numerous options for picking and employing recreation mechanics in approaches that link with students’ passions and enable them to accomplish their mastering objectives.

For example, a math trainer can pique students’ curiosity in a easy lesson on geometry by partaking them in appropriate form-primarily based online games that introduce and strengthen the idea. Afterwards, the trainer could also stimulate learners to even more check out the subject matter employing teaching aids so that the pupils can commence to form legitimate tips about equivalence.

When educational assignments are built extra pleasant, personalised and accessible for students, it helps them link with their passions. Sport-dependent e-discovering enables college students to design their personal understanding path, from creating their personal monitoring method to picking the pace at which they would like to master. It instills a feeling of assurance and possession in them when also strengthening their self-esteem. Rather of keeping in the background, they are more inclined to just take the initiative and lead.

Allowing for creative imagination to flourish

Youngsters are born with a creative spirit. Educational video games persuade youngsters to use a variety of procedures to remedy complications, stimulating their creativity as nicely as their challenge fixing abilities. Phrase-based game titles encourage children to discover in a exciting and participatory way, raising both of those mastering and collaborative pondering qualities. In addition, the incentives and details acquired all over each and every session inspire learners further given that they are ready to track their progress and program their foreseeable future measures in their understanding journey.

Setting up interpersonal capabilities

While video game mechanics can be highly personalised to accommodate an particular person learner’s needs, it can also be leveraged to interact group activities and teamwork among pupils. Game-primarily based studying in groups has the means to carry pupils together for a popular aim. Collaboration, interaction, and empathy are all improved as a final result of this.

Negating the dread of failure

Failure is an inescapable and needed element of the studying and growing course of action, though it is often viewed with a destructive lens. Activity-based finding out teaches small children that failing and reattempting duties is properly suitable. By removing the taboo about failure, it generates an atmosphere of persistence and perseverance for children, which in change fosters self-confidence, resilience, and greater selection making acumen by decreasing the stigma all around failure.

Whilst the wheels of innovation in on the internet mastering are even now churning, there is very little question that match mechanics is the foreseeable future of e-learning. Video game mechanics not only help young children set very clear plans but also generates a protected and partaking mastering setting for a much better finding out experience. If an immersive and experiential finding out journey is to be released for each baby, sport-based mostly finding out holds the crucial.

Warhawks Set for Education Game vs. Louisiana Christian

Warhawks Set for Education Game vs. Louisiana Christian
MONROE, La. – ULM performs its 2021-22 house opener at 11:30 a.m. Tuesday with its yearly Consider Flight for Training game towards Louisiana Christian at Fant-Ewing Coliseum. The Warhawks are -2 right after Saturday’s 77-60 decline at Southern Miss, while the Wildcats are 3-1 in their initial 12 months as an NAIA-affiliated institution after Friday’s 71-56 gain at Centenary.

Activity NOTES

2nd-yr freshman Kyren Whittington has paced the Warhawks via the 1st two contests of the time. Whittington, who skipped the remaining 14 video games of the 2020-21 period because of to injury, tallied 17 points with 4 rebounds and a steal on Saturday at Southern Overlook. She led the team in scoring in the season opener at Grambling on Nov. 9 with 16 details, 3 helps and two steals.
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Legitimate freshman guard/forward Amaya Ford has amazed in her 1st two collegiate game titles. Ford took benefit of her very first job get started by submitting her initially double double, picking up occupation highs with 15 factors and 10 rebounds at USM. She also led the workforce with three steals in opposition to the Girl Eagles. Ford had 13 details and 4 rebounds in her collegiate debut at Grambling on Nov. 9.
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Fifth-year senior ahead Kierra Crockett reached double figures for the first time in 2021-22 with 10 details on Saturday at USM. She extra three rebounds and two steals from the Woman Eagles. It marked the sixth time Crockett has scored in double figures in her ULM occupation.
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Elementary faculty learners will fill the stands for Tuesday’s match for the Get Flight for Instruction match. Immediately after lacking the 2020-21 time because of to COVID-19 protocols, the once-a-year function returns in 2021-22. In the past two Just take Flight for Training game titles, ULM defeated Millsaps, 64-56, in a period-opening exhibition in 2019-20 and the Warhawks topped LSU-Alexandria, 93-62, in 2018-19.

Louisiana Christian, formerly acknowledged as Louisiana School, enters Tuesday’s video game at 3-1 on the year with wins in excess of Langston, Everyday living University and Centenary. It is LCU’s very first season as a member of the NAIA.

The Wildcats are led by Kieyoomia Benally. She is averaging 14. details per recreation. The 5-6 junior from Farmington, New Mexico, has scored in double figures in all four games, buying up 19 factors versus Life on Nov. 6. She is capturing 42.3{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} from 3-point assortment and has linked on at minimum 3 3-tips in 3 of four contests, including a 3-for-3 effectiveness at Centenary on Friday.
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Miya McKinney is averaging 9.3 details and a team-very best 5.5 rebounds for each game. She had a 16 level, 10 rebound double-double vs. Life on Nov. 6.

One-way links to dwell video clip, audio and stats are out there on the women’s basketball plan site at ULMWarhawks.com.

Game on!: Video games becoming part of educational experience for Utah students

Game on!: Video games becoming part of educational experience for Utah students

Pleasant GROVE, Utah (ABC4) – Enjoyable Grove Significant University trainer Audra Yocom was amazed to hear how properly her pupils ended up doing work as a staff although actively playing jointly at the condition championships final 12 months.

“It was just about creative to listen to the way that they communicated with every single other,” Yocom describes to ABC4.com. “When the vibe was on, it was wonderful to listen to.”

Cheers stuffed the air, fist bumps and substantial fives were abound, and by the conclusion, the crew from Pleasant Grove took house the title.

This was not, nonetheless, in a classic athletics location. Yocom’s students had been participating in Rocket League, a popular video clip activity exactly where a group of a few gamers basically participate in a soccer activity while driving automobiles.

It may well appear to be foolish to see a fusion of gaming and education with each other. The two worlds have generally been pitted jointly as normal rivals, much like Mario and Bowser, or Sonic and Dr. Eggman.

Recently, having said that, educators have caught on to an unmistakable reality: gaming is a significant enterprise and a feasible job path.

They’re even heading as considerably as internet hosting esports festivals, this sort of as the kinds hosted by the Ken Garff Achievements in Instruction Basis for center schoolers on Thursday and significant schoolers on Friday. In excess of 700 pupils from 61 unique educational institutions across 18 different districts are expected to participate in the pleasurable this 7 days.

In accordance to Statista, the movie sport market place in the United States on your own is valued at $65.49 billion. Gaming, which has been about in some form due to the fact the days of the vintage Atari residence technique, which by the way, was invented by Nolan Bushnell, a Clearfield native and graduate of the College of Utah. Realizing the affect gaming previously has and the likely to further disrupt the entertainment market, Bushnell’s alma mater has introduced one of the most effective Enjoyment Arts and Engineering plans in the country.

It is now feasible to important in movie online games, or even get a complete master’s degree in gaming at the University of Utah. Finding a scholarship for gaming is also now a fact.

The potential does not seem to have an conclude in sight for youngsters hunting to get into gaming. Yocom, who also operates as the Director of Engineering Training for the Ken Garff Good results in Instruction software, suggests that finding a satisfying occupation in online video games currently is not compared with finding a occupation in a further amusement business enterprise, like say, athletics.

“Take the Jazz, for instance, you have bought the professional gamers on the Utah Jazz, but you have also got the announcers, you have bought the staff supervisors, you have bought the coaches, you’ve bought the function planners, there is so substantially that goes into a crew or an celebration like this, but the vocation alternatives broaden very well outside of just the professional participant,” she suggests.

Speaking of which, the Jazz organization alone has gotten into the esports scene by fielding its individual squad of avid gamers to use the team’s emblem as section of the NBA 2K League. To have a confirmed entity place their support driving gaming speaks hugely of the pastime/profession’s opportunity to be a real task, Yocom thinks. Young supporters of the experienced pixelated basketball stars can study a whole lot from the staff.

“It’s interesting to see an institution like the Jazz get into it mainly because then the youngsters can see that there is far more to it than just sitting down and enjoying games, you have received to problem, you’ve acquired to practice, you have received to consider treatment of your self in get to carry out perfectly.”

And even if none of the youngsters who will participate in both Rocket League or Super Smash Bros. in a aggressive location at Nice Grove Superior School this week never make it as a professional gamer, the classes realized by university-sanctioned gaming are nevertheless particularly important.

“It’s a good deal about the social-emotional connection that college students get in a gaming club, as very well as receiving learners who may well not be typically component of a regular athletics group some kind of aggressive ecosystem and environment to understand teamwork, some resiliency, how to drop gracefully, and how to get gracefully.”

Of program, getting the participant of the character that the other figures are pressured to applaud at the finish of a Tremendous Smash Bros. melee is without doubt the most satisfying component of the match.