A Video Game Empowering Black Teens to Prioritize their Health

A Video Game Empowering Black Teens to Prioritize their Health

Damien is knowledgeable about sexually transmitted infections (STIs), open to significant discussions about sexual intercourse, has questionable taste in tunes, and won’t stop talking about his ex Business Class.

Is this an individual you might want to date?

This is the style of dilemma aimed at the players of InvestiDate, a video sport made by peer-reviewed experiments and the tips of Black female adolescents who have delivered assistance to the scientists. It is just just one concern in the movie video game built to support navigate the problems of dating and, if sexually lively, whilst remaining guarded in opposition to STIs, including HIV/AIDS.

All adolescents confront these forms of problems and have similar behaviors throughout demographic groups. Still, Black feminine American adolescents are at amplified hazard for infection thanks to greater premiums of limited accessibility to wellbeing treatment, lessened consciousness of an infection standing, and reluctance to look for enable owing to a increased perception of stigma and worry of discrimination, according to the U.S. Centers for Disease Regulate and Infection.

Exploration has demonstrated that video games can deliver useful wellness facts and affect wellness behaviors.

“Our game is about serving to teens ages 14-18 develop into empowered to defeat the exceptional obstacles they facial area as younger, woman individuals of color in the extremely technological environment of fashionable dating,” claimed Dr. Kimberly Hieftje, leader of the undertaking, assistant professor of pediatrics, and director of the play4Real XR Lab at Yale. “When adolescents are beginning to believe about turning into sexually active or they want to get analyzed for STIs with a lover, we can enable them navigate that.”

Started as a purpose-playing card activity as a result of a Women’s Health Study at Yale grant awarded to Dr. Hieftje and Dr. Lynn Fiellin, director of the Yale Centre for Well being & Studying Game titles, InvestiDate gained further funding from the Nationwide Institutes of Health and fitness (NIH) to evolve into a prototype internet-based collaborative multiplayer activity designed by PreviewLabs. Now, Dr. Hieftje and her colleagues are conducting a randomized controlled trial to appraise the game’s ability for serving to make great selections about well being when courting.

“In developing this activity, it was critical to include voices with lived expertise,” Hieftje explained, emphasizing the contributions of Dr. Ijeoma Opara, assistant professor at the Yale University of General public Wellbeing and founder and director of the school’s Material Abuse and Sexual Health and fitness Lab, and the game’s graphic artist, Leslie Glanville.

The game’s design follows the initial WHRY-funded template, introducing an assortment of male adolescent characters represented with an illustrated headshot and a transient social media profile. As the recreation progresses and storylines sort, the gamers can master beneficial individuality attributes and bits of data that could characterize “green flags” for the gamers — evidence that the possible “date” could possibly be another person value having to know improved. Unfavorable aspects represent “red flags” that may well characterize an individual as somebody not value pursuing. The gamers focus on the particulars — possibly in the exact same home or in an on-line chat — and vote on how risk-free or risky, interesting or uncool, they take into consideration every trait.

Gamers find ambitions well worth many factors, such as starting off to date somebody (50 factors), “unfollowing” a character with two or a lot more risky traits (80 details), having analyzed by a medical professional for HIV (120 factors), or transforming a partner’s brain about condom use (150 factors). The very first player to 300 factors wins the match.

As the players collect data about just about every character, they can come to a decision if they want to day them or pass on them to go after other possibilities. The sport involves a pair of older friends and a doctor to present practical info on matters this kind of as STIs and how to have interaction in safer intercourse methods. Gamers can also obstacle each and every other to trivia contests on health and fitness subjects and even contend to see who has the “best” boyfriend.

“It’s a social recreation,” Hieftje reported. “We deliver essential information on STIs but existing it inside of the larger sized context of healthy relationship and what associations are like currently.”

The researchers, which include Dr. Opara, Dr. Veronica Weser, Brandon Sands, and Dr. Claudia-Santi Fernandes, executed concentration groups with heterosexual Black woman adolescents to greater have an understanding of how they and their peers evaluate and opt for prospective passionate associates on the web. Future iterations of the sport might involve distinctive sexual orientations and genders, but this a single focuses on heterosexuality simply because of the large possibility of STI transmission for females. The sessions aided the scientists design and style gameplay that matched the lived fact of the members, including how teens use distinct social media platforms for distinct uses and how they can encounter racism and bias more than social media.

Hieftje also stressed the importance of WHRY’s early investment, significantly for junior college just starting to establish a investigation system.

“That preliminary pilot undertaking generated the info I desired to receive my initially NIH grant,” Hieftje mentioned. “That kind of funding is crucial for newer investigators, who really do not automatically have a whole lot of opportunities to start our have initiatives. This has been a really fantastic expertise.”

Hieftje is partnering with faculties to check the activity, building absolutely sure contributors have the assist they need. The researchers are taking part in the recreation with 40 individuals, although a further group of 40 will serve as a management group playing a various sport that does not offer the exact instructional articles. When done, the scientists will stick to up to review the teams and see if InvestiDate players retain knowledge and modify behaviors about expressing no and training safer sex, among the other results. The activity delivers distinct resources to entry absolutely free health and fitness products and services in players’ communities, together with STI screening.

Just after demonstrating the game’s usefulness in marketing safer conduct through far more educated, empowered choice creating, Hieftje hopes to supply the sport to colleges and group applications.

“We need to communicate to youthful folks early,” Hieftje mentioned. “So when the time arrives, they can be prepared with the know-how and power to pick out what is best for by themselves.”

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Reasons why game based learning is future in India

Reasons why game based learning is future in India

Long gone are the days when understanding was constrained to pen and paper, or blackboard and chalk! In today’s speedy-paced hybrid mastering landscape, the total entire world has transformed into a classroom. There is certainly no question that hybrid studying has genuinely sparked a sequence of transformations that will flourish even soon after the pandemic is about.

As aspect of an training procedure that trains students for the future, it is vital for them to obtain techniques that go over and above their skill to memorize their curriculum just for passing tests.

The notion of a classroom is no longer restricted to the four partitions of a building, with area, infrastructure, quantity, and capacity restrictions. Discovering can take place outdoors of the classroom as perfectly and with the coming up of the match-dependent tactic, the education and learning landscape is transforming.

Learners are finding out how to make the most of the technologies at their fingertips, produce progressive techniques for controlling and monitoring their self-analyze, and, most importantly, have greater autonomy over their learning styles as they can learn whenever and anyplace.

Students are compelled to imagine outdoors the box as a consequence of the improved accountability that hybrid mastering devices attempt to convey.

Instructor readiness for adoption of hybrid understanding

1 of the most hard responsibilities that emerged for instructors in the course of the pandemic was preserving college students engaged in a hybrid classroom. While teachers perform diligently to adapt pedagogy made for the actual physical surroundings to suit the electronic landscape, at times the success are not satisfactory.

Lecturers can undertake the adhering to engagement-boosting techniques for hybrid spaces to keep student’s notice and concentrate on their finding out:

  • Establish lesson things to do that have interaction both of those on-web site and remote pupils, to present range and engagement through the working day
  • Awareness classes can be organized on standard updates of progression in technology via regular periods with the academics
  • Additional, edtech players can form training communities that can be utilized as a typical platform for sharing expertise and recommendations for hybrid techniques.

Studying anyplace and in all places

Previously, pupils had been given scores to declare the consequence of their finding out results and that developed a sense of accomplishment in their minds. Nonetheless, activity-based learning has molded and transformed the instructional system for college students in multifold strategies:

  1. Optimistic Reinforcement: Students get keen to development and return to performing far more in the hope of acquiring some kind of reward or optimistic reinforcement for their endeavours
  2. Feeling of competitors and collaboration: It motivates pupils to interact, have interaction, and operate in teams with their friends.
  3. Greater desire in vital topics: Though Maths has witnessed quickly adoption for game-based finding out, other subjects like science and English are being built-in by edtech players as well to make them enjoyment and engaging.

The very best factor of activity-primarily based learning is that it serves everyone, from preschool to write-up-secondary schooling and further than. It is simply functional in all types of landscapes, ranging from hybrid discovering to e-finding out.

It does not make a difference exactly where or how learners understand — they can study with the support of internet video games, real objects in-individual, by functioning separately or in tiny groups.

CBSE aligns with hybrid understanding:

CBSE introduced that it will give 5 times of hybrid finding out training to two instructors from each and every affiliated school, emphasising the importance of continuing the instructing-understanding approach. The schooling will be sent in three components more than the program of 3 months at no price to the instructors from affiliated institutes.

We have a workforce of SMEs continuously striving to strengthen the platform’s material talent financial institution, which is entirely aligned with the CBSE board of India. Since the concepts taught in the classroom are included into the platform, CBSE colleges discover it hassle-free to integrate our program into their curriculum.

This assists pupils to practice and find out at the comfort and ease of their household and, at the same time, provides academics with the benefit of educating learners by means of pleasurable and partaking assignments.

Long run of hybrid activity-dependent studying

It is evident that recreation-based discovering boosts college student engagement by encouraging energetic understanding, growing focus span, and lowering worry levels. Learners have the chance to learn at their very own tempo with different systems remaining released into their curriculum.

In actuality, in 2021, an important pattern that was noticed was schooled in tier 2 and 3 towns drastically partnered with edtech corporations to provide quick obtain to activity-centered studying. This has really served students from lower-earnings people team in their mastering process.

Educators will keep on to bolster their complex skills to continue being related in their profession and schools will take a look at procedures to include technologies into their curriculum. Additional, the govt has currently mandated that faculties cannot pressure learners to occur for offline lessons till the pandemic is entirely around.

Without doubt, blended discovering is the new regular and will carry on to evolve. As this technique of studying bridges the hole involving physical and digital discovering environments, it will change the traditional thought of a four-walled classroom.

In the foreseeable future, it will strike the right stability involving on the net instruction and trainer-led advice. The developments point out that the frequency of establishments transitioning to blended understanding has risen exponentially presently in 2021 and is bound to skyrocket in the coming yrs.

Posting by Mahalakshmi Satish, India Director, Prodigy Schooling.

Read through: 8 Ways to memorise math formulas in quick way

Read: Schooling in 2022: 4 factors to appear forward to and how it is likely to be unique from former year

Rockets vs. Bucks – Game Recap – December 22, 2021

Rockets vs. Bucks – Game Recap – December 22, 2021

MILWAUKEE — — Just after finding out when in quarantine that his grandmother died, Wesley Matthews returned from health and fitness and security protocols and shipped a overall performance to honor her.

Matthews scored a time-large 16 details and the Milwaukee Bucks defeat the Houston Rockets 126-106 on Wednesday evening to snap a two-recreation skid.

“It meant the earth to me for the reason that my grandma intended the environment to me,” Matthews reported. “What introduced her the most pleasure was watching me participate in. There was no doubt. I understood what I experienced to do.”

Jrue Holiday break led the Bucks with 24 details. Khris Middleton included 23 immediately after missing a few video games with a hyperextended left knee. But it was Matthews’ efficiency that experienced the Bucks searching for superlatives.

“He’s one particular of the best warriors I have at any time been around,” Bucks mentor Mike Budenholzer reported. “I have so a great deal respect for him. So glad he’s listed here. Which is one of the a lot more outstanding matters I have observed in a extended time, for a large amount of causes.”

Matthews hadn’t scored extra than a few factors in any of the other 4 games he experienced played because signing with the Bucks on Dec. 3, but the 35-yr-aged guard was in peak form Wednesday.

He shot 6 of 7 total and 4 of 5 from 3-place range as he returned to action soon after a 5-video game absence.

“I didn’t know what to hope, what form of emotion,” Matthews claimed. “The principal thing is she just wanted me to hustle and operate. Which is what I was going to do. No matter if I built the shot or did not make the shot, I was going to leave all the things out there for the reason that I know what introduced her pleasure. I’m hoping we did that tonight with a acquire.”

The Bucks were being lacking two-time MVP Giannis Antetokounmpo for a fourth straight recreation as he continues to be in the NBA’s health and fitness and protection protocols alongside with teammates Bobby Portis and Donte DiVincenzo.

Houston wasn’t missing any individual for good reasons linked to COVID-19, but Jalen Eco-friendly hasn’t performed considering that Nov. 24 owing to a strained still left hamstring and Kevin Porter Jr. has been out virtually a few months with a bruised left thigh.

Christian Wooden led the Rockets with 20 factors and 11 rebounds. Houston also received 12 points each individual from Eric Gordon and KJ Martin furthermore 10 apiece from Garrison Mathews and Alperen Sengun.

Milwaukee’s DeMarcus Cousins experienced 18 factors and eight rebounds. Jordan Nwora extra 18 factors and 9 rebounds for the Bucks.

The Bucks scored 16 straight factors in the second quarter to seize regulate. Vacation scored seven factors throughout the stretch, and Cousins extra 5 with a three-level enjoy and a dunk.

Nwora furnished the most memorable perform of that spurt by sinking a 3-pointer immediately after generating a nifty phase-back again shift that despatched Houston’s Armoni Brooks sprawling to the flooring.

Houston took far more than 50 percent its photographs from 3-stage range but produced just 28.9{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} of its attempts from further than the arc.

“Their defense is demonstrated,” Rockets mentor Stephen Silas explained. “That’s what they do. They consider away the paint.”

Suggestion-INS

Rockets: Wooden had one more big match although continuing to deal with remaining knee tendinitis, which induced him to pass up two game titles past week. Wood has scored at minimum 20 factors in 5 of the last six video games he has performed.

Bucks: Grayson Allen failed to participate in. Budenholzer mentioned Allen was dealing with an disease unrelated to COVID-19. … The Bucks are enjoying on again-to-back times for the third time in the very last two months. … Nwora has scored in double figures for a occupation-substantial four straight games. … The Bucks finished a standard-time sweep of the Rockets. The Bucks gained 123-114 at Houston on Dec. 10 to snap the Rockets’ 7-activity winning streak.

UP Subsequent

Rockets: At Indiana on Thursday night.

Bucks: At Dallas on Thursday evening.

——

At South Dakota hockey game, teachers competed to grab cash : NPR

At South Dakota hockey game, teachers competed to grab cash : NPR
$1 bills
$1 bills

Schoolteachers grabbed at dollar bills in a “dash for cash” during intermission at a hockey game in South Dakota, sparking controversy for turning teachers’ need to pay for classroom supplies into a public spectacle.

“As a teacher, I find this humiliating,” a commenter wrote after video of the event was posted to Twitter. “Scrambling against others on the ground for a few $1 bills? How about honoring teachers with genuine donations rather than turning us into silly entertainment for fans?”

The Sioux Falls Stampede hockey team had urged fans not to miss Saturday’s contest, which it promoted as its inaugural “Dash for Cash.” With fans cheering them on, 10 teachers from local schools gathered around a large piece of carpet at center ice, where $5,000 in $1 bills had just been dumped out.

The event highlighted South Dakota’s low teacher pay

The educators wore hockey helmets, but they made little contact with each other as they dropped to their knees to scoop up money and stuff it into their shirts and pockets.

Video of the event went viral over the weekend after reporter Annie Todd of the Sioux Falls Argus Leader posted it on Twitter.

The hockey team did not immediately respond to a request for comment from NPR.

South Dakota ranks toward the bottom in terms of spending on education. The average salary for teachers in the state is $48,984 — 50th in the U.S. (in a list that includes Washington, D.C.) — according to the National Education Association union, which says the state spends $10,805 per student — 38th in the nation.

One critic of the dash for cash promotion called it “dystopian,” noting that while schools and teachers struggle, the U.S. House of Representatives just approved a new U.S. military bill worth $768 billion. The defense authorization bill includes money for two more destroyers than the Biden administration requested.

The teachers went for the money, not at each other

The Stampede, a junior league team whose players are 16-20 years old, said all the money the teachers could grab would be used for their own classrooms or school programs.

As for the teachers who took part in the promotion, it might not come as a surprise that they gamely tolerated the hoopla, while focusing on what they can do for their students. When the dash ended, they smiled and waved to the crowd, their shirts bulging with cash.

“I think it’s really cool when the community offers an opportunity like this” to pay for things that usually come out of a teacher’s own pocket, said Alexandria Kuyper, who teaches fifth-graders, in an interview with the Argus Leader.

Kuyper came away with $592, one of the highest totals, according to the newspaper. The smallest hauls were just under $380. Money for the contest was donated by home lender CU Mortgage Direct.

The sponsor said it saw the dash as a way to help educators, noting the additional stresses brought on by the pandemic.

“The teachers in this area, and any teacher, they deserve whatever the heck they get,” Ryan Knudson, CU Mortgage Direct’s director of business development and marketing, told the Argus Leader.

The Stampede also put $5,000 up for grabs at Sunday’s home game, pitting two fans against one another in a shootout on the ice.

South Dakota is looking to boost teacher pay

Last week, Gov. Kristi Noem proposed a 6{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} increase in state aid for public education, a move that the state’s teachers union welcomed.

The money should go directly to teachers and staff, Noem said, citing the challenges they face and the need to compete in a tight hiring market. But the South Dakota Education Association also notes that if state lawmakers approve the increase in their upcoming session, it will still be up to school districts to choose where and how to use the additional funds.

South Dakota’s public school system receives nearly 14{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} of its revenue from the federal government — one of the highest percentages in the country, according to the U.S. Census Bureau.

University of Iowa professor creates flu-education game after death of her son

University of Iowa professor creates flu-education game after death of her son

JJ Neiman-Brown, of Iowa City, died on Feb. 2, 2020, in his sleep. He was almost 3 years old. Doctors after his death determined he was positive for influenza A. His mom, a University of Iowa biology professor, is behind a new educational game teaching kids about how flu spreads and how vaccines work. (Maurine Neiman)

IOWA CITY — On a Sunday in early February 2020 — a day before the country would declare COVID-19 a public health emergency and just weeks before it would join much of the world in moving toward widespread lockdown — 2-year-old JJ Neiman-Brown started acting more tired and worn out than usual.

The Iowa City toddler with a broad smile and curly brown hair — and love for animals, dancing, baking, berries, and music, especially Prince — told his mom his mouth hurt. By 4:30 p.m., JJ had a temperature of 101.5, which his parents treated with Tylenol.

“It was nothing serious or scary,” his mom, University of Iowa biology professor Maurine Neiman, told The Gazette.

JJ had been sick before, and he perked up on the medication. His temperature returned to normal, and he fell asleep that evening in his mom’s arms as they watched Moana. His parents put him to bed but kept an eye on him via the baby monitor. He appeared to be sleeping peacefully.

“I actually went to check on him because he was so quiet,” Neiman said.

And she discovered he wasn’t breathing. They called 911, and JJ was rushed to the emergency room, where doctors were unable to save him. After JJ’s death, officials determined he was positive for influenza A, H1N1 — even though he’d gotten his flu vaccine months earlier.

An autopsy revealed JJ had several invisible vulnerabilities — like asymptomatic and undiagnosed asthma, putting him at higher risk for flu complications.

“As a parent, we sort of have a sense of control,” Neiman said. “I really was paying attention to when flu outbreaks were emerging, when the best time to vaccinate would be — in terms of maximizing protection.

“Of course, it turns out that when only half the community is vaccinated, it doesn’t really matter,” she said. “We’re far below where we need to be with influenza for herd immunity.”

‘Flu’s Clues’

For JJ, nothing more could have been done. Neiman and her husband took all the precautions. They vaccinated him. Watched his symptoms. Gave him rest and nourishment and cuddles.

“I certainly don’t believe that everything happens for a reason,” Neiman told The Gazette. “This is just horrible.”

But it did happen. And with the 2020-21 flu vaccination rate among children 6 months to 17 years at 59 percent — a 5 percentage point drop from the year prior — Neiman said more can be done for many kids.

“It’s making meaning out of something that feels really senseless,” she said.

So nearly a year ago — in collaboration with the national nonprofit Families Fighting Flu and with support from local entities like Integrated DNA Technologies — Neiman and her students began creating an online interactive kids game tasking players to identify and tamp down flu outbreaks globally.

Flu’s Clues game screenshot

“Flu’s Clues” — in a “Where in the World is Carmen San Diego” mission-centered style — takes kids into laboratories and communities from California to Nigeria to Taiwan and the United Kingdom to track influenza spread and create effective vaccines to halt it.

“Congratulations,” one of the game’s researchers tells players after they complete their mission. “Because we made an effective vaccine, we were able to save the lives of 1.8 million people. We were able to decrease hospitalizations by 8 million people.”

The game, which officially launched last month, is meant to be educational and accessible in the midst of a non-flu-related pandemic that’s heightened children’s awareness of viruses, how they spread, and how vaccines can help prevent them.

It incorporates facts — like how to identify symptoms and determine differences between the flu and other viruses. It imparts information on how vaccines are made — through “actors” clad in lab coats and glasses.

“These are all my students,” Neiman said. “These are undergraduates and graduate students, for the most part, donating their time. And it’s substantial.

“I think some of them are fantastic actors.”

Acknowledging COVID has pushed the discussion of viruses into the homes of many children, Neiman said the flu — statistically speaking — is more of a threat to them.

“We don’t want to scare kids, but influenza is more dangerous to them than COVID, from the perspective of yearly mortality,” she said. “And the influenza season this year looks like it might be bad.”

The game is debuting in time for National Influenza Vaccination week, a U.S. Centers for Disease Control and Prevention initiative.

“We were really interested in thinking about something that would help teach young kids about the importance of infectious disease, vaccination, and then we wanted to do something that was connected to JJ,” Neiman said.

Vanessa Miller covers higher education for The Gazette.

Comments: (319) 339-3158; [email protected]

Mobile Learning Game Revenue Surges to $9.2 Billion by 2027 | News

Mobile Learning Game Revenue Surges to .2 Billion by 2027 | News

MONROE, Wash., Dec. 9, 2021 /PRNewswire-PRWeb/ — The market conditions for Mobile Learning Game developers competing in the US could not be more favorable. There is very high demand, a wave of intense investment and M&A activity, and significant revenue opportunities in all eight buying segments according to a new Metariverse report called “The 2022-2027 US Mobile Learning Game Market”. Consumers are the largest buying segment throughout the forecast period and will be spending $2.5 billion on Mobile Learning Games by 2027.

The five-year compound annual growth rate (CAGR) for Mobile Learning Games in the US is a healthy 18.2{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and the revenues will more than double to over $9.2 billion by 2027. Content accounts for just under 70{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} of all revenues throughout the forecast period. The most significant catalyst is the massive rollout of blazingly fast 5G networks across the US.

The Serious Play Conference (SPC) is the exclusive reseller of both Metaari and Metariverse reports. The new market report can be purchased at:

https://www.seriousplayconf.com/downloads/us-mobile-learning-game-market/

The 2022-2027 US Mobile Learning Game Market report has 320 pages, 28 market forecast tables, and 14 charts. There are four sections in this report: an executive overview with a brief discussion of the primary catalysts, a detailed analysis of the catalysts, a demand-side analysis by eight buying segments, and a supply-side analysis for three Mobile Learning Game products and services. Additionally, there are revenue breakouts for ten distinct types of Mobile Learning Games. Situational games will have the highest revenues reaching over $1.4 billion by 2027.

“Fundamentally new types of Mobile Learning Games have come on the market in the last two years,” reports Adkins.. “They are called prescription digital therapeutics (PDT) games if they require a prescription and are called digital therapeutics (DTx) games if a prescription is not required. The growth rate is a healthy 16.5{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and revenues will climb to $1.0 billion by 2027.”

Over 1,270 developers competing in the US are cited in this report. This will help international and domestic suppliers identify partners, distributors, resellers, and potential merger and acquisition (M&A) targets.

“One interesting new trend is the launch of incubators by game developers,” adds Adkins. “In 2021. BYJU’S, Roblox, and Spin Master launched incubators designed to fund third-party learning game developers that make games for kids. Roblox initially funded $10.0 million, and Spin Master launched their $100.0 million Spin Master Ventures (SMV) fund in October 2021. Epic Games launched their $100.0 million MegaGrants program in early 2019. It funds developers “working with its game engine, 3D graphics tools, and open-source software.”

About Metariverse

Metariverse (formerly Metaari) is an ethics-based quantitative market research firm that identifies revenue opportunities for advanced learning technology suppliers. We track the learning technology markets in 126 countries. We have the most complete view of the international learning technology market in the industry. Metariverse focusses solely on advanced learning technology research on products that utilize psychometrics, neuroscience, location intelligence, game mechanics, robotics, cognitive computing, artificial intelligence, virtual reality, and augmented reality. For more information about our research, email [email protected].

Media Contact

Sam Adkins, Metaari, +1 360-805-4298, [email protected]

 

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