Dandridge Elementary School dismissed early after student sets fire

DANDRIDGE, Tenn. (WVLT) – Dandridge Elementary School closed early on Monday due to a bathroom fire set by a student.

According to a release, the incident occurred at 7:50 a.m. in a restroom on the second-grade hallway in which a student allegedly used a device to set toilet paper on fire in a stall.

Students were reportedly entering the building to prepare for the day when a staff member noticed the smell of smoke. Upon entering the restroom, the staff member observed the smoke and found the fire which had spread to the plastic molding that holds the paper onto the walls, a release stated.

“Fire evacuation procedures were immediately implemented by sounding the fire alarm, evacuating the building, and notifying emergency officials,” a release said. “Additionally, one staff member used a portable fire extinguisher to try to contain the fire.”

Since the school is located close to the Jefferson Co. Justice Center, Jefferson Co. Sheriff Jeff Coffey and his staff opened space to place the children while they waited for their parents.

Parents were notified shortly after the incident. The student who set the fire was identified, disciplined and will not be on campus for the remainder of the first semester.

A decision on resuming school will be made during early evening hours after cleanup crews provide an estimated timeframe for the work to be completed, officials announced.

The principal made a statement regarding the incident.

The director of schools said he was grateful no one was injured in the fire.

The fire was contained, and no injuries have been reported.

This story is developing.

Copyright 2021 WVLT. All rights reserved.

Growing tomorrow’s horticulturists is at core of Longwood’s mission

Paul B. Redman

You may know Longwood Gardens for our spectacular horticulture, our dancing fountains, our invigorating performances and our ever-present beauty … but we’re much more than meets the eye.

From K-12 programs that bring our Gardens into the classroom, to experiential onsite programs for those pursuing a career in horticulture, we are also a place of learning and growth.

Learning has been integral to our mission — to the soul of Longwood — since day one, reflective of our founder Pierre S. du Pont’s desire to establish a school where students and others may receive instruction in horticulture and floriculture. But our commitment to learning goes much farther, with a much deeper impact than you may know.

The house in the center of Longwood's meadow all lit up for A Longwood Christmas in 2018.

Today, here at Longwood, we continue our commitment to learning, proudly offering a vibrant, broad and ever-evolving selection of educational programs that deliver on Mr. du Pont’s wishes that we continue as an institution committed to both education and instruction. All of these programs are supported by our earned and contributed revenue (admission and membership revenue, gift shop sales, special events like our Fireworks and Fountains Shows, donations and our endowment.)

Here are just a few:

In 1957, we began offering paid summer residency internships for college and university students — a program that continues today and has impacted more than 2,300 students from more than 80 institutions.

Kansas homeschooling numbers spike after pandemic-era remote learning

Across the country this fall, a record 8 million students are being home-schooled.

WICHITA — Worried about safety, resistant to mask orders and troubled by a lack of confidence in public schools, thousands more Kansas parents are opting to teach their kids at home.

The shift comes in the wake of the pandemic that convinced those families they could handle the job.

“We just had call after call after call,” said Bert Moore, who oversees home-school registrations for the Kansas Department of Education. “And they continue to call us. This isn’t something that occurs in just August. … It will be May before we have the final number.”

During a normal school year, about 1,400 Kansas families newly register to home school. Last year that number more than tripled — to 5,527 — and the trend doesn’t seem to be slowing. So far this year, more than 2,250 new families have registered.

10 tips for child’s well-being in today’s age of online learning

A little more than a year ago, the world changed dramatically. Education moved online, with digital learning helping to ensure learning continues uninterrupted.

However, one important change for young learners was the lack of face-to-face interactions. It is critical that children are happy, healthy, and motivated to make the most of online learning, and the responsibility of ensuring this falls on parents.

Hands-on learning experience is a significant part of the socio-emotional development of the child.

Here are some easy pointers you can practice:

1. Set a daily schedule

Help guide your child’s learning by creating a daily schedule that embraces online learning and follow-up self-learning.

Any senior family member, such as a parent or elder sibling, can help reinforce this. It is critical to continue the discipline of daily scheduled sessions similar to that in schools.

2. Encouraging social interactions

We can continue to stimulate our child’s development by creating small contact groups with classmates or friends.

While the focus might vary from simple discussions to social gatherings, such as online birthday celebrations, the idea is to encourage social interaction at all times.

3. Manage screen time

It is too easy for our little ones to immerse themselves in their gadgets. Thus, it is a parent’s responsibility to limit screen-time to productive activity, such as online schooling or connecting with friends and relatives.

Be selective with the online content that your child indulges in, and choose educational content and apps carefully.

4. Engage in physical activities

Your collection of old board games, art sheets, paintings, and puzzles can play a key part in your child’s learning process.

Use them to engage your child in more hands-on activities on a weekly basis.

Not only does the child learn to associate learning with fun, but it also helps build happy and lasting memories for the child as the family bonds over a game of Scrabble!

5. Learn something new

Children are naturally curious, so make the most of this by getting them to learn a new skill or a new language during their extended stay at home.

This will help them to create positive associations with this period of lockdown.

6. Explore the outdoors

As restrictions get eased, make the most of this opportunity to explore outdoor areas with your kids, such as parks or other play areas.

You will, of course, need to keep in mind that children observe Covid-19 appropriate behaviour at all times.

7. Pick up a book

With video and audio content on the rise, it is all too easy to forget the role reading plays in a child’s development.

Sign them up with a library, or create a book exchange club with close friends and relatives to encourage them to read more.

8. Help them practice writing

While online learning has been greatly beneficial in keeping education ongoing, it has taken away some of the more tactile aspects of learning, such as the skill of writing.

Make sure to set aside 20-30 minutes every day to help children write. Start with simple copy-writing exercises and gradually encourage the child to write creatively.

9. Be emotionally supportive

With lockdown and the transition to online learning, it is normal for children to feel a little lost, experience bouts of frustration, or even depression.

Let children express themselves freely, including through positive mediums such as art, poetry, or by maintaining a daily diary.

10. Prepare children for a return to school

As schools reopen, it is important to prepare students to return to classrooms. The transition may not be an easy one, given that online learning has its own perks of a shorter learning day and no direct supervision, but it is essential that children be ready for physical formats of learning.

While incorporating each idea mentioned here might be challenging, keeping them in mind will surely enrich each child’s learning experience, and help you better support them along their respective learning journeys.

Read: 10 most difficult courses in the world you need to know

Read: 10 toughest places for a girl to get education

Faculty should study video games to improve their teaching (opinion)

The pandemic forced many of us to move into hybrid, technology-mediated teaching, and as we continue our voyage into such spaces, one thing that we in higher ed should remember is that many students have long been quite good at navigating hybrid environments. Really, it’s about time formal education finally catches up.

In his landmark 2003 book What Video Games Have to Teach Us About Learning and Literacy James Paul Gee detailed the ways video games do a better job of facilitating literacy learning than education institutions. Almost 20 years later, his analysis has become incredibly relevant. It would seem that the move toward more hybrid learning environments should have captivated a student demographic primed by video games. But instead, students—many of whom are video-game players—have often hated the virtual learning environments of their universities. Somewhat ironically, the video-game industry is experiencing a resurgence. Prophetically, Gee wrote, “The theories of learning one would infer from looking at schools today comport very poorly with the theory of learning in good video games.”

Now is the perfect time to revisit the principles of why video games are so good at teaching and learning in ways most virtual classes don’t seem to be. Below is a summary of some of those principles.

  • Storying content. Gee discussed meaning as being situated in specific contexts. Knowledge, in other words, only becomes meaningful in certain situations. For instance, I might know the nutritional content of eggs, but that doesn’t mean I know how to scramble them or even prepare a nutritious breakfast. In video games, the concepts and skills a player learns have specific uses in particular moments. Those situated meanings require players to recognize the patterns that indicate how to best apply their newly acquired knowledge. Typically, situated meanings are created via stories. Within those stories, players assume an identity that motivates them to make use of whatever the video game is teaching them.
  • Applying newly learned skills and knowledge. Video games make frequent use of interest-based interaction with knowledge, promoting self-directed mastery. Very rarely do video games ask players to passively listen to and absorb information—instead, they deliver information in usable chunks. At each stage, players practice applying their new learning, first to familiar situations and progressively to novel situations, facilitating transfer.
  • Providing just-in-time feedback. Players typically receive information at the time they need it. Say a player in a particular game is threatened by an oncoming storm. Right at that moment, the game teaches the player how to construct shelter. Other video games might rely on social interactions, often facilitated through popular apps like Discord or GameFAQs. This approach encourages collaboration, allowing players to actively seek information from others when they require it most.
  • Encouraging risk. Of course, the consequences of failing in a video game are much lower than failing an expensive college class that could perhaps even influence one’s career. The low-stakes challenges of video games empower players to try new strategies and discover novel approaches to problem solving.
  • Rewarding failure. When players take risks and fail, they still learn. On a metacognitive level, players realize a gap in ability or knowledge that might motivate them to persist. On a pragmatic level, they learn not only what doesn’t work but also what might work with modification, the foundation of self-regulation.

These principles remind educators that the virtual wheel does not need to be reinvented. We don’t have to be tech savants to understand what grabs students’ attention and inspires them. We don’t even have to use video games or gamify classrooms. Below are some practical translations of the above principles that can work in our classrooms right now, even without Zoom wizardry.

  • Frame content with culturally relevant themes. If meaning is situated in specific contexts, then one way we can engage students is to consider the stories that matter to them. We can do this by activating prior knowledge, such as personal experience, or asking students to share stories of their potential relationships with the course content. For example, an economics professor introducing the topic of monopolies might ask students to consider how they would shop for items if they wanted to boycott Amazon. Good video games invite the players to also shape the story. Zoom can encourage collaborative story shaping (i.e., learning) through hybrid or online groups. The economics professor could set the narrative stage: let’s boycott Amazon. In groups, students could design a plan for only consuming from markets not influenced by Amazon. As they realize the difficulty of effectively doing so, the professor can explicitly illustrate the principles of monopolies.
  • Create moments for students to use newly learned skills and knowledge. Active learning has long been a trend, but it isn’t always understood. To be clear, active learning should not replace direct instruction, which, of course, is effective. Certainly, video games have moments when the action pauses and information is directly communicated to the player. But it’s combining the two types of learning together—explicit instruction alongside opportunities for application—that create the strongest learning environments. Experience does not need to be taken literally. Fiction, a simulation of reality, can also be an experience. By broadening the concept of “experience,” virtual environments can expand notions of active learning. For instance, students might role-play imagined experiences. Simulating or role-playing experiences immerse students in the task by motivating them to learn the means to succeed at the task.
  • Provide brief checkpoints. Students usually have to complete an entire assignment before receiving any kind of formal feedback. If assignments are broken down into tasks, the way they are in video games’ War and Peace–length epic quests, then instructors can make quick observations of what students are doing, such as through polls. Based on what the instructor sees, they can adapt subsequent class activities. This not only helps educate the students, but it also saves time for the instructor, who then doesn’t have to provide detailed feedback on each student’s final major assignment. Assessment checkpoints can also be social, potentially enhancing student agency. Just as players flock to Discord for help, students could engage each other in some social space. These spaces can be structured—a Padlet with guidelines and examples for students—or open-ended hangouts. Peer review can both save time and be more dynamic in virtual environments.
  • Require reflection. When students begin to take social control over assessment, they become more reflective about their own learning. Reflection doesn’t always happen on its own, however. It must be structured as part of the experience. The low-stakes and learn-from-failure approach to video games is one way to encourage such reflection by offering multiple attempts accompanied by instructor or peer feedback. One suggestion for translating that approach to classrooms comes from the Stanford Life Design Lab. In it, students generate hypotheses about newly encountered knowledge, and then they test their hypotheses in the attempt to rethink problems and solutions.
  • Stay active. There are many ways to incorporate active discovery, but these strategies must again be guided by explicit instruction about how to reflect on and learn from the risks and failures. The flipped classroom is a good model for pairing explicit instruction with virtual experience. Instructors can deliver much of the direct instruction via video or the college’s LMS. Then students can spend the freed-up time in hybrid breakout groups trying to solve a relevant problem.

Technology itself cannot improve or damage learning. It’s our use of it that matters. There are indeed bad video games, and by bad, I mean games that people did not play. There are also many good ones, and what we need are good course designs so that people want to play and learn from them, too.

Why PE Can’t Be a Casualty of the Pandemic | Healthiest Communities

A hard and fast warning was just issued from the United Kingdom and it affects our children. U.S. policymakers, educators and administrators, take note. The warning: the COVID-19 pandemic has exacerbated declines in children’s physical fitness, excessive weight and mental health. Action is needed.

Sadly, in the U.S., two epidemics pre-dated COVID-19: an obesity epidemic and a mental health crisis. In fact, these two epidemics have been intensified by the global health pandemic, particularly for children. Suspected childhood obesity rates are on the rise with evidence suggesting long-term negative impacts and mental health-related pediatric emergency room visits were up by 31{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} by the end of 2020.

In the U.S., the prevalence of childhood obesity is 18.9{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}; almost a fifth of our children are overweight, with disproportionately higher rates identified in vulnerable children, like those from a lower socioeconomic status and children with disabilities. Children who are obese are more likely to have poorer social emotional health, and physical activity is a known behavior to combat obesity and aid in improving mental health.

Photos: America’s Pandemic Toll

Registered traveling nurse Patricia Carrete, of El Paso, Texas, walks down the hallways during a night shift at a field hospital set up to handle a surge of COVID-19 patients, Wednesday, Feb. 10, 2021, in Cranston, R.I. Rhode Island's infection rate has come down since it was the highest in the world two months ago, and many of the field hospital's 335 beds are now empty. On quiet days, the medical staff wishes they could do more. (AP Photo/David Goldman)

For many children, it’s been a year of schooling from home. This means substantial screen time and limited physical activity. Like most teachers, physical educators pivoted in March 2020, and creatively managed to teach physical education via virtual learning environments. Their role has been critical in ensuring students are active and maintaining the learning that would have occurred in physical education for the past year. Their efforts have been nothing but exceptional and, as they know, it was always a temporary substitute for in-person learning.

Physical educators teach a range of skills including but not limited to hand-eye coordination, balance, sport-specific skills, and how to transfer learned skills to community participation, which is known to uplift social-emotional health and possibly academics. The American Academy of Pediatrics agrees that schools play a critical role in providing opportunities for childhood physical activity. Physical educators are experts at combating the childhood physical inactivity epidemic and childhood mental health crisis – both epidemics silently but surely reaching a boiling point.

Yet, trends indicate that physical education is being left out of many phase-back plans for students as the pandemic lifts. I’ve heard stories of limited physical education, such as only 15 minutes per week and stories like gymnasiums, the primary physical education classrooms, being repurposed in phase-back plans, often retrofitted with dividers to act as traditional classrooms. Some schools, using hybrid-style phase-back plans, have left physical education online, neglecting to consider it for in-person learning.

This practice does not align with education laws.

Equitable access to physical education is vital to embracing physical activity as a lifelong behavior. In the United States, physical education is clearly identified as a part of a well-rounded education in the Every Student Succeeds Act (ESSA). And in fact, the overarching special education law in the U.S., the Individuals with Disabilities in Education Act (IDEA), indicates that physical education is a direct service for children with disabilities. This means physical education can and should be included in every individual education plan (IEP) for children with disabilities.

I don’t want to be facile about the difficult decisions teachers, administrators and districts consider as their schools return to a new normal. But undervaluing the role of physical education is inappropriate – it is a part of a well-rounded education by law and a part of a student with a disability’s IEP, a legal document. To sideline trained experts in our children’s physical and mental health is a problem. Furthermore, physical educators are being asked to aid the school in ways that depreciate their training. I’ve heard stories, for example, of PE teachers being asked to monitor hallways.

The benefits of physical activity are well-known and well-documented. They have profound lifelong health benefits, such as better cardiovascular health, stronger muscles and bones, improved mental health, and lower risk for cardiovascular disease, diabetes, metabolic syndrome, and other diseases. The American College of Sports Medicine has an initiative called Exercise is Medicine; if a dose of physical activity came in the form of a pill, everyone would take it. But physical activity is not a pill. It is a behavior that is learned, taught, practiced and reinforced. It is a behavior that is powerful for our health, education and life.

If we get it right, we can ensure a healthier future for our children that includes education about physical activity and knowledge about how it positively impacts mental health.

Our collective need for movement has never been clearer. And we don’t have time to miss out on opportunities to improve the mental and physical health of our children.

Physical education needs to take priority in school phase-back plans.

In fact, the law requires it.

Megan MacDonald is an associate professor of kinesiology in the College of Public Health & Human Sciences at Oregon State University and the IMPACT for Life Faculty Scholar. She is also the director of the early childhood research core at the university’s Hallie E. Ford Center for Children & Families and a public voices fellow through the OpEd Project.