New online course offers window into Indigenous Peoples’ histories, cultures and lived experience to build intercultural capacity on campus | News

New online course offers window into Indigenous Peoples’ histories, cultures and lived experience to build intercultural capacity on campus | News

As the University of Calgary celebrates five a long time because the start of the Indigenous Tactic, ii’ taa’poh’to’p, Talent Management in the Business office of Human Resources, and the Place of work of Indigenous Engagement are pleased to announce a new on line study course titled Beginning the Journey In the direction of Reconciliation. 

“This study course is responsive to tips outlined in the TRC (Truth and Reconciliation Report) as properly as ii’ taa’poh’to’p around intercultural capacity, giving pupils, school and employees (the means) to engage in an modern on-line self-directed discovering prospect by taking the initiative to learn far more about Indigenous Peoples’ histories, cultures and lived practical experience to help further more our collective journey towards reconciliation,” claims Dr. Shawna Cunningham, EdD, director, Indigenous System.

Created to construct awareness about ii’ taa’poh’to’p and unpack UCalgary’s function in reconciliation, the course includes movies, storytelling interviews and motion graphics to present an interactive overview of the diversity and complexity of Indigenous Peoples’ histories and cultures in Canada. Initially sent in a classroom environment, the class was redeveloped for on the internet self-paced mastering by the artistic educational consultants at ICOM Productions. 

Regan Ross, business enterprise advancement govt at ICOM, says that their crew considered the undertaking as a responsibility. “We can actually say that everyone on our crew who labored on this training course uncovered a little something new and significant,” Ross says. “We recognized that it really is these learnings that will assistance construct broader perspectives that will permit us to walk down the path of smart apply and very good relations.”

Topics coated in Starting the Journey To Reconciliation include: terminology related to Indigenous Peoples, the strategy of reconciliation, typical misconceptions, stereotypes and cultural appropriation. Participants will discover some typical tenets of Indigenous know-how units and also study about and take into account the effects of colonization and the legacy of residential colleges.

“These classes are so significant as they allow for the campus community to increase their awareness about Indigenous Peoples’ cultures and histories,” claims Heather Burns, senior marketing consultant, talent administration, Human Means. “Connecting our programs and progress alternatives to these critical subject areas will foster an atmosphere of rising recognition and intercultural capacity.” 

Commencing the Journey In direction of Reconciliation is readily available now through Business Understanding, by way of the my.ucalgary.ca portal (involves UCID login).

Indigenous video game streamers advocate for representation and education

Indigenous video game streamers advocate for representation and education

(RNS) — Marlon Weekusk, a member of the Onion Lake Cree Nation from Saskatoon, in central Canada, is known by his icon: a howling white wolf that has held significance for him throughout his spiritual journey as a Cree. Those who know him expect conversations about tokenizing Indigenous people and representation of Cree characters in the video games he plays for fun and profit — Call of Duty and Dead by Daylight. 

Weekusk is a streamer — an expert video gamer who plays for a public of mostly other avid gamers — and like other Indigenous streamers, he offers running commentary while he plays: critiques of popular games, opinions about streaming platforms like Twitch, YouTube Gaming and Facebook Gaming and stories about his culture and spirituality. 

As well known as Weekusk’s identity is to his fans in the small world of Indigenous gaming, he realizes that he and his culture go almost completely unrecognized in the greater gaming world. And he is determined to change that by educating the online world while empowering other Indigenous content creators.

Weekusk said that on Indigenous reserves, sports tend to be the main pastime for kids, but “there are a lot of Indigenous youth that just don’t fit into the sports area,” he said.

Weekusk fit into the latter category. He and his siblings and cousins spent hours sitting around their TV chatting. He said it was a time to escape.

Marlon Weekusk. Courtesy photo

Marlon Weekusk. Courtesy photo

Today, Weekusk, a commerce student at the University of Saskatchewan who is married with two children, livestreams on his own channel, Marmar Gaming. 

Weekusk occasionally features a Cree word of the day during his streams, explaining its meaning and origins. He also answers questions from viewers: What is the significance of offering tobacco? What is a powwow? What does he think about Indigenous characters in video games?

In a recent stream, Weekusk discussed the controversy surrounding the Chief Poundmaker character in the game Civilization VI. The game developers have been accused of cultural appropriation by the Poundmaker Cree Nation.

Weekusk said his goal is to show that Indigenous streamers can occupy this creative space and do it successfully. He wants to motivate and inspire other Indigenous people to take on similar roles. “Gaming has allowed me to be a positive role model for young Indigenous kids,” he said.

“I’m not prancing around in my regalia or anything like that,” said Weekusk. “I’m just sharing stories and relating to other people.”


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Aretha Greatrix. Courtesy photo

Aretha Greatrix. Courtesy photo

Other Indigenous streamers are bringing their cultures to their gaming platforms. Aretha Greatrix, who is from Kashechewan First Nation in the James Bay area of northern Ontario, has been streaming video games on her channel SimplyAretha for more than a year. Greatrix, who was born and raised in Edmonton, Alberta, is focused on fostering community among Indigenous streamers.

“We need to figure out who we are, so we can help support one another,” she said.

Last year for Native American Heritage Month in November, Greatrix invited streamers to her channel to discuss Indigenous representation in video games as they battled live. She played games such as Never Alone, which includes Indigenous communities in its plot, and Civilization VI (despite its appropriation of Chief Poundmaker).

“I try to create space for education and conversation,” said Greatrix.

Cedric Sweet. Courtesy photo

Cedric Sweet. Courtesy photo

Cedric Sweet, of the Seminole Nation of Oklahoma, shares his identity with viewers around the world via his channel ChiefSweet, named for his great-grandfather and great-uncle, who were both chiefs of his tribe. Sweet said he draws a mix of Indigenous and non-Indigenous viewers, which leads to lots of conversation and questions about his culture.

“There are so many Indigenous cultures,” said Sweet. “And I am happy to educate and talk about mine.”

Sweet, who lives in Ada, Oklahoma, said Indigenous people have flocked to video game streaming since he began in 2016. One reason for the increase, he theorizes, is that historically lamentable internet connections on reservations have slowly gotten better in the United States and Canada.

“I see so many Native streamers in the scene now, it is really blossoming,” said Sweet. “I think right now is the best time to be a Native content creator.”


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Some, however, such as Nathan Cheechoo, from Moose Cree First Nation on Treaty 9 Territory in northern Ontario, said gamers in his home area are still waiting for better internet and more recognition. Cheechoo, who streams on his channel realswampthings, likes to advocate for the support of gaming with hopes that other Indigenous people may choose to pursue it.

Nathan Cheechoo. Courtesy photo

Nathan Cheechoo. Courtesy photo

Cheechoo said it is up to the streaming platforms to feature Indigenous gamers more prominently on their sites. In the past, Twitch has celebrated Black History Month and Hispanic Heritage Month. In June, Indigenous History Month in Canada, and in November, Native American Heritage Month in the United States, the platform held no such events.

“It hurts because we can bring so much to platforms across the continent, yet the support for awareness is lacking,” said Cheechoo.

More support and awareness for Indigenous content creators means more opportunities, said Cheechoo. Knowing that there are companies, games, organizations and platforms that celebrate Indigenous people respectfully is important.

“This will allow for the future of Indigenous players to be proud of their identity,” he said.

On the other hand, both Cheechoo and Sweet said they do not get much hate from viewers because they are Indigenous — in part, they said, because commenters do not realize that Indigenous people still exist.

“Most people assume Indigenous people are extinct,” said Cheechoo. “So, we are definitely not a focus to those that like to criticize.”

This story has been updated to correct Aretha Greatrix’s birthplace.

Neeched Up Games provides Indigenous culture education through interactive board game

Neeched Up Games provides Indigenous culture education through interactive board game
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Janelle Pewapsconias enjoys to teach.

Pewapsconias hails from Saskatchewan’s Tiny Pine To start with Nation. With the inventive intellect energy of her sister and discussions with her family, Pewapsconias founded Neeched Up Game titles.

“It was fashioned from this heartwarming second in the extremely commencing,” Pewapsconias claimed. “It’s an interacting working experience.”

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There is a easy intention in brain — use an interactive board sport to educate the game’s gamers on Indigenous tradition.

Pewapsconias reported it’s a fun and meaningful way to teach a player of any age who wants to have interaction and discover much more.

“I’m coming from this at an educated, decolonizing point of view, working with humour, wellbeing and Indigenous society to assistance affect individuals,” Pewapsconias reported.

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What started out in youth corporations shortly distribute to sites of finding out, this kind of as elementary educational facilities, higher faculties and universities.

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The College of Saskatchewan‘s director of social accountability in the College or university of Medication, Manuela Valle-Castro, mentioned in this working day and age, there needs to continue to be the option for any society or men and women to be involved in culture “in purchase to make significant contributions to society.”

“In buy to be represented in lifestyle, they need to have to entry to take part in culture as a entire,” Valle-Castro mentioned.

A single professional mentioned it is crucial for artists to specific them selves in this method and for more to appear to the forefront as nicely in the long run in get to be certain an avenue for long term artists of Indigenous backgrounds.

“To make stories and to provide people that are building and envisioning these creative kinds due to the fact we need to have artwork and tradition to endure, to empower us to transfer ahead,” Valle-Castro mentioned.


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Indigenous video clip match character primarily based on Saskatchewan woman’s track record


Indigenous video video game character based mostly on Saskatchewan woman’s history – Aug 8, 2021

The learning-by means of-undertaking task is a huge function-playing board game featuring playing cards and significant dice. With each individual flip, gamers are mentioned to be immersed in Indigenous culture, which include Indigenous language, geography and labels, to identify a several.

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Pewapsconias mentioned no person loses in the activity and the final intention is looking at youth take again their identities.

“To me, that is what is most significant, devoid of indicating words, that is the biggest compliment, seeing youth come to feel empowered when they go away the house at the end of the day,” Pewapsconias instructed Global Information.

Pewapsconias and Valle-Castro sense far more Indigenous, understanding-centered written content is necessary through the prairies and in Saskatchewan.

“It’s so vital to the betterment of creating inclusion for Indigenous people,” Valle-Castro reported.

Pewapsconias reported she is hoping to additional increase the access of Neeched Up Games to a bigger audience by creating more in an on-line format or digital fact in the long term.

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