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Game-Based Learning Global Markets Report 2022: Adoption of Online Learning in the Education and Corporate Sectors Propelling Demand – ResearchAndMarkets.com
Online Education

Game-Based Learning Global Markets Report 2022: Adoption of Online Learning in the Education and Corporate Sectors Propelling Demand – ResearchAndMarkets.com

by Danny HurdDecember 15, 2022

DUBLIN--(Small business WIRE)--The "Recreation-Centered Mastering: International Marketplaces" report has been included to ResearchAndMarkets.com's featuring. This report delivers an overview of the GBL industry and analyzes market place traits. Making use of 2021 as the base…

Global Online Education Market to Grow by 8.22 Billion During 2023-2027 – ResearchAndMarkets.com
Online Education

Global Online Education Market to Grow by $148.22 Billion During 2023-2027 – ResearchAndMarkets.com

by Danny HurdDecember 11, 2022

DUBLIN--(Small business WIRE)--The "World wide On the web Education Market place 2023-2027" report has been additional to ResearchAndMarkets.com's providing. The on the internet training industry is poised to improve by $148.22 billion in the course…

Healthcare Education Global Market Report 2022: Rapid Growth in Online Education Fuels Sector – ResearchAndMarkets.com
Online Education

Healthcare Education Global Market Report 2022: Rapid Growth in Online Education Fuels Sector – ResearchAndMarkets.com

by Danny HurdDecember 8, 2022

DUBLIN--(Business WIRE)--The "Healthcare Education and learning World wide Marketplace Report 2022: Ukraine-Russia War Impact" report has been added to ResearchAndMarkets.com's providing. The global healthcare instruction industry is anticipated to mature from $77.74 billion in 2021…

Worldwide Serious Games Market (2021 to 2026) – Featuring CCS Digital Education, Grendel Games and Revelian Among Others – ResearchAndMarkets.com
Educational Games

Worldwide Serious Games Market (2021 to 2026) – Featuring CCS Digital Education, Grendel Games and Revelian Among Others – ResearchAndMarkets.com

by Danny HurdDecember 1, 2021

DUBLIN--(BUSINESS WIRE)--The "Serious Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering. The global serious games market was valued at USD 6.29 billion in 2020,…

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