21 Best Black Friday and Cyber Monday Toy Deals (2021): STEM Toys and Tech for Kids

The shopping event of the year is upon us. With shipping delays wreaking havoc over the holiday season, it’s best to buy now. The best STEM toys encourage the kids in your life to develop their interests, skills, and creativity. But why would we want to limit ourselves to science, technology, engineering, and mathematics? Let’s say “STEAM toys” and include the arts too. We’ve curated the best Black Friday STEM toy deals. We plan to update this story regularly as more bargains emerge.

Updated November 27: We’ve added a few more deals, like Kinetic Sand and Snap Circuits.

WIRED’s Black Friday and Cyber Monday Coverage

We test products year-round and handpicked these deals. Products marked (Sold Out) are sold out or no longer discounted as of publishing. We’ll update this guide throughout Black Friday weekend.

If you buy something using links in our stories, we may earn a commission. This helps support our journalism. Learn more.

Toy Deals

Lego Classic Bricks and Plates

Photograph: Walmart

This might be out of stock depending on your location. When your kids are old enough (Lego suggests 4 years and up), there are few toys that offer such unbridled creativity. This Classic set includes 1,500 pieces in all with four base plates and a range of colored bricks that can be built into anything your little ones can imagine. 

This selection of cute animal figurines comes with special non-toxic washable markers, so your kids can develop their art skills by drawing designs on them. When they get bored with the current look, they can simply wash the colors off in the sink and start again. My daughter loves these and spends hours scribbling new designs and playing with them. 

Colored sand that can be molded into different shapes is fun for kids aged three years and up, and both of my kids enjoyed playing with it. This set includes a range of plastic tools to help them sculpt the sand into interesting patterns and structures. The only thing that might give you pause? The sand tends to get everywhere.

Kohls, Best Buy (Expired), 

Both my kids played with this sturdy table that has room inside to store the large bricks. This is a great toy for toddlers who aren’t ready for anything too small or fiddly yet, and it will encourage their inner architect.  The legs lock into place for play and can be folded away when they’re done. 

Hobby Deals

National Geographic Hobby Rock Tumbler Kit

Photograph: National Geographic

Interesting rocks can be found just about anywhere, and budding geologists will get a kick out of this National Geographic tumbler, which turns rough rocks into dazzling gemstones. It comes with some rough rocks, grit, a strainer, and jewelry settings. It is a bit noisy, so you may want to keep it outside. Target is also offering 30 percent off a wide range of other National Geographic science activities and kits.

Packed with different circuits that can be snapped together, this is a great way for kids to learn about the basics of electronics and get a taste for putting things together. There are more than 60 parts including resistors, a microphone, a slide switch, and wires that can be used to create a lie detector, AM radio, and more.

Game Deals 

Osmo Little Genius Starter Kit for iPad

Photograph: Osmo

Target, Amazon, Best Buy, PlayOsmo

Blending the digital and physical worlds, Osmo’s innovative kits appear in our Best STEM Toys guide. Kids mount their iPad or Fire tablet on the special stand and engage in educational puzzles and games by interacting with pieces on a tabletop. Your tablet’s camera picks up on the action and provides onscreen and audio feedback. Games develop skills like adding and multiplication, spelling and vocabulary, puzzle-solving and physics, learning to draw, basic coding, and more. There are fun and imaginative kits for different ages, from preschoolers up to 12-year-olds. 

Target, Best Buy ($56)

For newcomers to Osmo, a starter kit is the best way forward as it includes a base for your iPad or Fire tablet. The Little Genius Starter Kit is for preschoolers.

Target, Amazon

One of our favorite family board games, Ticket to Ride challenges you to plot rail routes across North America. It’s recommended for kids aged 8 years and up, as there’s a lot of strategy involved and some math, but it doesn’t take too long to play and is a lot of fun. Ticket to Ride Europe is also on sale for $18. 

Creating matching groups of tiles to get the maximum possible score from your game board sounds simple, but Azul has enough strategic depth to challenge your kids’ math, planning, and puzzle-solving skills. This is another one of our picks for the best family board games.

Target, Amazon

We have all had enough of the actual pandemic, but the board game is a family favorite. The beauty of this one is that it’s cooperative, as you adopt different roles and work together to beat the deadly viruses scouring the globe.

Tablet and Kindle Deals

Kindle Kids Edition (2019, 10th Generation)

Photograph: Amazon 

For reading, devouring educational apps, playing games, or watching documentaries, a tablet can be an excellent buy for kids. While you can read on tablets, e-readers are more comfortable for the eyes and allow parents to ensure their kids are reading rather than gaming. Check out our guide to the Best Kids Tablets for more options. 

Amazon, Target

A portable tablet with a protective bumper, a year of Amazon Kids+ subscription, and a two-year worry-free replacement guarantee adds up to a great deal for families with young kids (8/10, WIRED Recommends). There are lots of educational apps and games, videos and books, and solid parental controls. 

Amazon, Best Buy, Target (Sold Out)

If your kids are getting a little old for the “baby tablet” with the rubber bumper, this is an upgrade they won’t mind being seen holding. It offers all the same benefits as the smaller HD 8, including educational content from the likes of National Geographic, Rabbids Coding, and LEGO. And there’s still a protective case, though it’s a bit sleeker and has a handy kickstand. 

This small, lightweight ebook reader (7/10, WIRED Recommends) is the perfect size for kids and comes with a folding cover, a year of Amazon Kids+, and a promise that Amazon will replace it if it breaks within two years. It’s easy to load up ebooks, or just check them out from the local library.

Amazon, Best Buy

An upgrade on the basic Kids Kindle above, the Paperwhite boasts all the same benefits but also has a backlit screen for reading in low light or at night and the ability to withstand a short dunk in water.

Subscription Deals

Looking for more discounts on subscription services? We’ve rounded more up here.

Yousician Premium for iPad

Photograph: Yousician

Learning to play an instrument is a worthwhile pursuit for any child, and this clever app uses the built-in microphone on a smartphone, tablet, or laptop to provide feedback as they play. Check out our guide to the Best Sites and Apps to Learn Music for more information. 

Little Passports (Enter Code GIVEJOY at Checkout)

With a range of themed packages for different age groups, these play-based science and geography kits are packed with toys and activities that are delivered monthly. Each contains art and science activities to get stuck into, from deep sea and dinosaurs for wee ones to a road trip around the USA for older kids.

Speaker Deals

Amazon Echo Dot Kids (4th Gen)

Photograph: Amazon

The Kids version of the Amazon Echo Dot gets a cute animal makeover as a tiger or panda. It’s a full-fledged smart speaker that enables children to ask Alexa questions, play music, listen to audiobooks, and even try educational skills. Like the rest of Amazon’s Kids range, it comes with a year of Amazon Kids+ subscription ($3 per month after), solid parental controls, and a two-year worry-free guarantee.

This might be out of stock depending on your location. With songs and stories featuring some of your kids’ favorite Disney and Pixar characters, this durable kid-friendly speaker is a great alternative to screens. Children place a plastic figurine, like Woody from Toy Story, on top of the speaker to trigger related content. Additional packs with other character tie-ins are available for everything from Disney princesses to Sesame Street characters. You can also record your own stories and songs or have grandparents record so they can read to your little ones from afar. The basic Toniebox Starter Set is also on offer for $70 ($30 off) at Amazon.

Other Deals

Photograph: SBenitez/Getty Images

This tempting Target promotion allows you to pick three items from a wide selection of books, video games, and board games, but only pay for two. There are a few educational options in there and lots of things to encourage creativity and puzzle-solving.  

Got a Yoto Player (7/10, WIRED Recommends)? It’s a cute-looking speaker that kids can insert cards into to play stories and podcasts. The speaker itself isn’t on sale, but Yoto is offering 10 percent off cards and accessories, which can be handy if your kid needs a batch of new content. 


More WIRED Black Friday and Cyber Monday Coverage

Retailer Sale Pages and Coupons

Want to browse the Black Friday and Cyber Monday 2021 sales yourself? Here are a few places offering deals. Be sure to check out our many buying guides and gift guides for additional ideas.

K-12 Game-based Learning Market to grow at a CAGR of 20.63{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} by 2025 | Surging Investments from Venture Capitalists to Boost Growth

K-12 Game-based Learning Market 2021-2025: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our K-12 game-based learning market report covers the following areas:

K-12 Game-based Learning Market 2021-2025: Vendor Analysis

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. A Medium Corp., Banzai Labs Inc., Cognitive ToyBox Inc., Filament Games, Infinite Dreams Inc., Microsoft Corp., MONKIMUN Inc., Schell Games LLC., Smart Lumies Inc., and WayForward Technologies Inc. are some of the major market participants.

K-12 Game-based Learning Market 2021-2025: Drivers & Challenges

The surging investments from venture capitalists and the evolving teaching methodologies will offer immense growth opportunities for the K-12 game-based learning market. However, the high set-up costs will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

K-12 Game-based Learning Market 2021-2025: Segmentation

  • Product
    • Subject-specific Games
    • Language Learning Games
    • Others
  • Market Landscape
    • Middle School Level
    • High School Level
    • Elementary School Level
  • Geography
    • North America
    • Europe
    • APAC
    • South America
    • MEA

K-12 Game-based Learning Market 2021-2025: Revenue Generating Segment

The K-12 game-based learning market share growth by the subject-specific games segment has been significant. Technavio report provides an accurate prediction of the contribution of all the segments to the growth of the K-12 game-based learning market size

Subscribe to our “Lite Plan” billed annually at USD 3000 that enables you to download 3 reports/year and view 3 reports/month.

K-12 Game-based Learning Market 2021-2025: Key Highlights

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will assist k-12 game-based learning market growth during the next five years
  • Estimation of the k-12 game-based learning market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the k-12 game-based learning market
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of k-12 game-based learning market vendors

Related Reports:
Corporate Game-Based Learning Market  –The corporate game-based learning market size has the potential to grow by USD 73.90 million during 2020-2024, and the market’s growth momentum will accelerate at a CAGR of 6.46{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}. Download a free sample now!

K-12 Blended E-Learning Market –The K-12 blended e-learning market has the potential to grow by USD 19.59 billion during 2021-2025, and the market’s growth momentum will accelerate at a CAGR of 17.52{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}. Download a free sample now!

K-12 Game-based Learning Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 20.63{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Market growth 2021-2025

USD 9.03 billion

Market structure

Fragmented

YoY growth ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

18.40

Regional analysis

North America, Europe, APAC, South America, and MEA

Performing market contribution

North America at 37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Key consumer countries

US, China, UK, Canada, and Germany

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

A Medium Corp., Banzai Labs Inc., Cognitive ToyBox Inc., Filament Games, Infinite Dreams Inc., Microsoft Corp., MONKIMUN Inc., Schell Games LLC., Smart Lumies Inc., and WayForward Technologies Inc.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/

SOURCE Technavio

Top 7 Video Games in Schools for Education

A decade from now, it’s expected that sports media will surpass both sports and movies in terms of market size due to its rapid expansion over the last few decades. Free gaming consoles like Fortnite, which have exploded in popularity, have also contributed to the rise of gaming as popular leisure for children.

There have been a number of games released throughout the years that are specifically designed to educate youngsters while also entertaining them. There are a number of educational video games on our list that strike a decent balance between enjoyment and educational content and may provide you with assignment help you need from experts.

1. BIG BRAIN ACADEMY

Big Brain Academy’s instructional material isn’t hidden under pleasant news and amusing characters but is instead presented as a task to be overcome. The development of logical skills, math, analysis, and memory is achieved through engaging in activities and games on a regular basis. Practicing makes you better, and the more you practice, the more difficult your brain gets!

Think, memorize, evaluate, combine, and point are just some skills you’ll learn while playing Big Brain Games. Taking a test to find out how much your brain weighs is the most difficult part of exercising. Are you dissatisfied with your current educational establishment? Then, keep working out and give it another go! Compete against the greatest schools in your area, or challenge your friends and family to discover who has the most brains to go head-to-head.

Big Brain Academy is a Nintendo DS game that is appropriate for children ages 3 and above, although adults can enjoy it as well.

2. CULTURE 6

That Civilization 6 is more about entertainment than knowledge should be made clear from the start. As a result, it is an excellent game for teaching children to learn in a method that doesn’t feel like instruction.

For the 6th Civilization, players are taken back in time to 4000 BC, where they are tasked with establishing a civilization from scratch until the year 2050AD. During this period, gamers will establish towns, conduct research, and more. Players will learn a historical tone in each game through learning about themes, surprises, international leaders, and historically accurate city names through research.

3. NATIONAL GEOGRAPHY CHALLENGE

There is a place for everyone in the classic game format in the National Geographic Challenge. To evaluate their knowledge of the area, players are given a variety of questions, such as a photograph or a video clip.

If you’re looking for a challenge that will take you throughout the world and test your knowledge on a wide range of topics, the National Geographic Challenge is for you.

4. THE LAST SEA

Find out about aquatic life and marine life by exploring the world’s oceans and waterways! The L&L Diving Service offers a unique opportunity for your children to become scuba divers on a self-sacrificing journey that allows them to interact with a wide variety of marine flora and animals. Incorporate a salty guide, a clever scientist, and a young, hard-core diver who will lead to evil into the ocean’s depths. You’ll be exploring the Manaurai Sea in search of wealth, exploring underwater caverns, canals, and even shipwrecks, discovering a lost civilization, and learning about more than 300 types of sea creatures.

Nintendo Wii owners can play Endless Ocean and Endless Ocean 2: Adventures of the Deep. For youngsters ages 10 and up, these games feature two-player modes that allow you to explore the ocean together.

5. WORDSCAPES

Playing Wordscapes with your kids is a terrific option. Many words can be used as clues in the game; participants must solve a problem based on these words.

To fill in the blanks, players are given a selection of personalities from which to choose. A built-in dictionary in Wordscapes is a terrific tool to help players learn new words and improve their vocabulary.

6. MAGIC SCHOOL BUSES

Originally aired in the 1990s, the Magic School Bus returned in 2017 as The Magic School Bus Rides Anew.

Though it’s most known for its presence on television, the Magic School Bus franchise has had an impact on the gaming industry since the 1990s and early 2000s with titles like The Magic School Bus Explores the Solar System and Magic School Bus Explores the Rain Forests. An excellent balance between pleasure and learning has made the series a classic in the genre, as the titles suggest, with each game focusing on what it teaches on various themes.

7. DORA INSPECTOR

Even if you’re not a parent, you’re certain to hear about Dora the Inspector at some point in your life. Popular television shows, toys, novels, and video games, as well as a live-action film version of Dora’s adventures, have made her one of the most popular characters in children’s entertainment.

Children are asked to join Dora and her companions on a voyage with a large aim in mind in video games, such as the TV show. Learn new vocabulary and facts while having a lot of fun with the maps. Learn shapes, colors, numbers, and words while helping Dora achieve tasks and adventures (Spanish and English). Children can engage directly with characters in the game, taking the presentation to a new level.

For children aged three to six, this is an easy game to pick up and play thanks to the clear, basic instructions. The best thing about Dora games is that they can be played on a variety of platforms. Games for Nintendo Wii, Nintendo DS, and Gameboy Advance are available for PlayStation and PC.

Dora and Dora’s Birthday Adventure Saves the Snow Queen wins Parent

A Final Word

In this article, we discussed 7 amazing video games that offer good learning for children. In addition to entertaining kids, these games will help them learn the language, math, and even critical thinking.

Fifth Pacey Educational Games for Lagos, Ogun schools begins | The Guardian Nigeria News

The fifth edition of the annual Pacey Educational Games (PEG) for Lagos and Ogun states’ schools got underway Wednesday at Lagos African Church Grammar School, Ifako-Ijaiye, Lagos State.

According to the organisers, the competition, which will feature over 50 secondary schools in Lagos and Ogun states with about 1,500 athletes, is aimed at fostering all round development of students in secondary schools, through fun and interactive games.

Speaking at a media parley to unveil the competition at the weekend, spokesman for the organisers, Mr. Apo Olugbenga, said the games will help Nigeria to discover its next set of champion athletes, adding, “Since 2016, PEG has set out on a journey to discover and harness the hidden greatness in each and every one of them, because of the belief that every child is unique in his or her own way and they find expressions through different means.”

He disclosed that the students will fight for honours in such interactive games as chess, monopoly, scrabble, Rubik’s cube, and many other games that challenge their reasoning and help them unlock their brain power.

“The past events were greeted with wonderful experiences by students from Babcock University Secondary School, White Hall Schools, Wellspring College, and Lagos African Church Grammar School to mention but a few.

“This year’s event promises to be bigger and better, as it will attract many other schools. It has been carefully packaged to help the students develop their team spirit through exciting and competitive games,” he said.

Olugbenga disclosed that Honeyland College Breakthrough Academy, Whitehall Schools, Babcock University Secondary School, Lagos African Church Grammar school, and many other schools in Lagos and Ogun states will feature in the exciting games.

Olugbenga, who announced the games’ partnership with Sports360nja, said “the partnership is borne out of our aim to reach 40 per cent of the population of students of primary and secondary schools in Nigeria in the next five years.”

Also speaking during the media parley, Sports360nja Online Editor, Mr. Ugochim Uzoije, said: “This partnership is borne out of our aim to reach 40 per cent of the population of students of Primary and Secondary schools in Nigeria in the next five years.”

Earlier, PEG’s Founding Partner, Mr. Adeyemi Anifowose, disclosed that the organisation will launch Hackathon (coding challenge) for secondary schools, which is tagged “unveiling the power of technology.”

Anifowose said the importance of the challenge is to enable secondary schools’ students to crave more interest and develop trending relevant skills in IT, “which is needed or required to navigate their career as the world is continuously revolving around IT.”

Top 10 Best Educational Apps For Android

Android games are for more than just driving, shooting, hacking, and slashing, as they can be used for educational purposes as well, and we’ve rounded up some of the best apps for that. There are tons of games out there that are targeted at grades k-12 to help them learn.

But which ones are the best out there? It can be tough finding the apps that will actually have a positive impact on your child’s education. Here’s a list of 10 of the best educational apps on the Google Play Store.

Game Download Cost In-app cost (per item)
PBS Games Free Free
Khan Academy Kids Free Free
Sago Mini School Kids 2-5 Free $7.99 – $59.99
Lingo Kids Free $.99 – $139.99
Kidzooly Preschool Games Free $2.49
Kiddopia Free $.99 – $99.99
ABC Mouse Free $9.95 – $79.99
Adventure Academy Free $9.99 – $79.99
Montessori Preschool Free $.99 – $59.99
Animal Preschool Free $.99 – $3.99

PBS Games

Everyone should be familiar with PBS Kids and its collection of popular educational shows. The company developed its own app, and it comes with a slew of educational and kid-safe games to keep your toddler entertained.

It has an easy-to-navigate interface with large pictures representing your kids’ favorite shows. Right now, there are 29 shows that your kids can choose from, each with its own selection of games. Each show has a thumbnail of the show’s lead character, so kids can navigate them easily.

As an added treat, everything in the app is free of charge. There are no subscriptions, in-app purchases, or ads. There’s a “grownup; section where you can donate money to PBS if you please.

Khan Academy Kids

Khan Academy has been around since 2008, and it’s become a popular nonprofit educational organization. Khan Academy Kids brings this same mentality, only in app form. This app contains a plethora of different educational activities that kids are sure to enjoy.

This app is definitely for younger kids; most of the activities are really basic. They are meant to focus on developmental skills like motor skills, color identification, and basic phonics. There are also some fun interactive music videos, and the kids are led around the app by a cast of fun animated animals.

Since Khan Academy is a nonprofit organization, you won’t have to pay for any of the activities or features. It’s free to download and there are no in-app purchases.

Sago Mini School For Kids 2-5

  • Download Cost: Free
  • In-App Cost: $7.99 – $59.99
  • Install: Google Play

Sago Mini School takes a different approach to its educational material. Instead of subjects, kids navigate themes like trash and recycling, plant life, snow, birds, firefighters, bicycles, and a bunch more. Each theme has several different educational activities for kids to play.

There’s enough music, animated characters, and voice acting to keep children entertained for a long time. Like most educational games, the UI is divided into large and easily identifiable pictures and icons.

Sago Mini School is free to download, but if you want the full experience, it’ll cost you $7.99/month with the option to pay $59.99/year. If you have Google Play Pass, you will automatically have a yearly subscription.

Lingokids

  • Download Cost: Free
  • In-App Cost: $.99 – $139.99
  • Install: Google Play

Lingokids is one of the more advanced apps on this list as it’s an entire suite of games, activities, music videos, and animations. As your kid progresses through the content, they’ll unlock more content.

Linogkids stands out among most educational apps with its use of fully animated videos and live-action videos as well. Not only that, but the company has its own cast of recognizable characters that populate all of the activities and videos.

In order to get the full experience, parents will have to pay $14.99/month. The amount of content you get is definitely worth the high price tag.  If you want a yearly subscription, you can pay $139.99/year.

Kidzooley Preschool Games

Kidzooly Logo

  • Download Cost: Free
  • In-App Cost: $2.49
  • Install: Google Play

Kidzooley Preschool games is relatively simple compared to the other apps, but it’s still really useful. This is definitely for those in early education, and it shows. There are activities like simple puzzles, letter tracing, simple spelling games, and more.

As with all of the educational apps, the UI is really easy to navigate with large and colorful buttons. They’re all animated GIFs that give you some idea of what the activity is. There’s also some cheery music playing in the background. What’s neat is that you can play these games offline.

The only downside to this game is that there are ads. When you complete some activities, you’ll get a short video ad. Fortunately, if you want to unlock all of the activities and remove the ads, it’s only a one-time payment of $2.49

Kiddopia

  • Download Cost: Free
  • In-App Cost: $.99 – $99.99
  • Install: Google Play

Kiddopia, like most other educational apps, hits you hard with playful music and colorful visuals. The interface is divided into 16 different subjects, and each subject has a plethora of different types of activities. Plainly put, there’s a ton of content with this app.

There’s a cast of animal characters that your child can interact with, and these animals are part of every activity. Along with games, there are animated music videos that also teach your kids.

If you want access to all of the content, you will need to pay $7.99/month with a one-week free trial. That’s more than decent of a price for all of the content you’re getting

ABCmouse

  • Download Cost: Free
  • In-App Cost: $9.95 – $89.99
  • Install: Google Play

ABCmouse has been a popular brand in education for some years now. The app brings a similar learning experience to the website with a wide range of educational activities. The interface isn’t as straightforward and easy to read as most educational apps out there, so younger kids may need their parents to navigate for them.

You have the typical array of games, activities, and animated shows that you can choose from. Your child has the option to pick and choose what they want to do at random or they can try the “Learning Path” with activities presented in order.

In order to access the educational content, you’ll be paying $12.99/month. That’s a decent price for such a complete suite of content. There’s also the option to pay $59.99/year.

Adventure Academy

  • Download Cost:
  • In-App Cost: $9.99 – $79.99
  • Install: Google Play

Adventure Academy is an app that’s in the same vein as ACBmouse. It’s from the same company, and it has much of the same approach to learning. There is an ocean of educational content to keep your child busy; this includes videos, games, cartoons, and activities.

What makes this different from ABCmouse and other educational apps is the 3D rendered interface. You play as an avatar, and you roam the halls of this huge educational academy. There, you meet a bunch of different professors that you interact with and complete tasks for. Along with the professors, there are kiosks that you can go to if you want to access all of the content.

If you’re interested in Adventure Academy, it will cost you $12.99/month to access everything. If you want to pay yearly, it will cost you $59.99/year.

 

Montessori Preschool

  • Download Cost: Free
  • In-App Cost: $ – $
  • Install: Google Play

Montessori Preschool is, unsurprisingly, for preschoolers. It’s chock-full of fun and simple activities to help develop young minds. It’s pretty simple in its nature; no music or flashy animations. It does, however, have a good selection of games to choose from.

You get the typical array of subjects like math, colors, code and logic, literacy, music, and plenty more. The interface is pretty straightforward with all of the subjects represented as tiles on the bottom of the screen.

You get a pretty limited amount of content for free, but to unlock everything, it will cost you $9.99/month. There’s also the option to pay $59.99/year.

Animal Preschool

  • Download Cost: Free
  • In-App Cost: $.99 – $3.99
  • Install: Google Play

Animal Preschool is about as straightforward as an educational app can get. The interface centers around large and bubbly cartoon animals. You scroll through the animal icons to select which subject you want to play. Navigating this way should make it easy for a child to find their favorite subject.

This game is a bit different from the other games in that each activity you choose gives you a succession of activities rather than letting you choose which one to play. You see the animal on one side of the screen, and they’re trying to make it to the other side. Each question you answer correctly gets the animal a step closer to its goal.

Animal Preschool is one of the more inexpensive apps on this list. You get a pretty good amount of content for free, but you can pay $3.99 to unlock the rest of the animals.

An interview with the inventor, Don Rawitsch.

Fifty years ago this winter, a young student teacher by the name of Don Rawitsch introduced his eighth grade American history class to a computer game on westward expansion that he had developed along with his colleagues Bill Heinemann and Paul Dillenberger. The game, called The Oregon Trail, would go on to sell over 65 million copies, many of them to educational institutions, making it one of the bestselling games of all time, right up there with Super Mario Bros. and Tetris. But when I talked to Rawitsch recently, he said that when he first came up with the idea, making money was the furthest thing from his mind.

“Back in 1971, there was a lot of activity going on in the world of schools to upgrade curriculum and come up with innovative methods of teaching,” Rawitsch said. Inspired by his teachers at Carleton College in Northfield, Minnesota, Rawitsch decided to pursue new types of pedagogy for his student teacher classes at Jordan Junior High School in Minneapolis. “I was excited and maybe a little naïve,” Rawitsch recalled. “I really wanted to do some things in the classroom that the students were not necessarily used to.” Before developing The Oregon Trail, Rawitsch had attended class with another instructor dressed like Lewis and Clark and attempted to speak and answer questions as the famous explorers. For classes on the Civil War, he tried to recount battles for students through songs that he wrote and performed in class with his guitar. Rawitsch also worked with a track coach at Jordan Junior High on a mock trial assignment for students that began with someone being shot with a starter pistol—the type of innovative pedagogy that most definitely would get you fired today.

For his classes on westward expansion, Rawitsch decided to try something a little safer: a board game with a big map and some toy covered wagons. “In my college work,” Rawitsch said, “I had seen some examples of educational games that were in a box game format … [and] I was kind of fascinated by the idea that this would be something you do in a classroom that would probably be much more interesting to students than just reading about history.” Rawitsch began work on this board game in the apartment he shared with fellow Carleton College student teachers, Paul Dillenberger and Bill Heinemann, who both taught math and dabbled in computer programming. They suggested Rawitsch ditch the paper-and-pencil approach; they would help him convert this game into a computer program that could run on his school’s teletype, a monitorless machine connected via the phone line to a mainframe computer in downtown Minneapolis. The two math teachers sometimes used the machine in their own classrooms; when they weren’t using it, the teletype lived in the school’s janitorial closet.

Rawitsch introduced the resulting game, which he called Oregon at the time, to his class on Friday, Dec. 3, 1971. “We spent a week on Oregon Trail,” Rawitsch remembers, “and so [the students] had four or five days to try it out. And they were … compared to the usual nonexcitement of reading about history … extremely excited to do this and fascinated by the computer.” For many of Rawitsch’s students, this moment not only represented their first time playing a digital game, but also their first time using a computer. Rawitsch believes that, out of the students he taught, “probably 90 percent of them had never had a chance to take a turn on the one computer” at the school.

Oregon Trail game screenshot of a covered wagon with the notice "Bad water. Snickers has dysentery" and details on weather, health, and distance traveled.
The Strong National Museum of Play, Rochester, New York

Because of this fact, Rawitsch collected his class into groups of five to play the game together. This setup gave everyone an opportunity with the computer, allowed the students to troubleshoot the machine collectively, and mimicked the family dynamic of traveling along the historic Oregon Trail. “The kids took their turns,” Rawitsch said, “each small group … gathered around the teletype terminal. And, of course, they were all anxious to read the output that was being printed by [the machine].”

This initial version of The Oregon Trail was designed to supplement student knowledge of westward expansion, but it also tested their abilities with resource management, teamwork, and typing. For example, in order to hunt for food, students had to accurately and quickly type either “BANG” or “POW” into the machine, or risk missing their target. “All five kids wanted to type [at the same time], and they wanted to get that done very quickly,” Rawitsch said, “and they soon discovered that that wasn’t the most efficient way to go about this because, invariably, they would get typos.” During their week on The Oregon Trail, each student group got at least one full playthrough finished, with some successfully reaching Oregon. But their enthusiasm for the game didn’t stop there. “There were times when certain groups finished their trip before the bell rang,” Rawitsch remembers, “and so kids … started over for as long as they could. … Once I started using this [game] in my classes, I got students coming in after school and lunch period and so forth, just because they wanted to try it many times over.”

This is the moment in the biopic when the creators realize they are sitting on a gold mine, and they convert The Oregon Trail into a commercial product. But instead, at the end of that fall semester, Rawitsch, Heinemann, and Dillenberger—those humble and respectful student teachers—printed out the game’s source code from the teletype machine and deleted The Oregon Trail from the school district’s mainframe. The game that would go on to sell 65 million copies would spend the next three years in a folder in Rawitsch’s bedroom desk. It was, after all, a one-off classroom exercise for an eighth grade history class, taught by a student teacher.

How, then, did this game go from Rawitsch’s desk to millions of classroom computers around the country? “I was hired by MECC [Minnesota Educational Computing Consortium] in October 1974,” Rawitsch said, “and we had a share library where people could submit programs they had written, and then the staff would decide if they were worthwhile putting in the library [for students across the state]. … So over Thanksgiving weekend I had a cold and I had nothing else to do. … I decided to bring a portable [teletype] terminal back to the house. And from the kitchen phone, I connected to the MECC computer and typed in line by line the code on the [Oregon Trail] printout.” After Thanksgiving, Rawitsch “started showing it to the staff and they were enthusiastic. So, then [Oregon Trail] became available to Minnesota schools that were using that mainframe computer, and over the next couple of years it became extremely popular.”

Printout for Oregon: A Computerized Historical Simulation with a decision tree outlining gameplay
Page from the 1977 Oregon Trail users manual.
The Strong National Museum of Play, Rochester, New York

So this is the moment when the financial windfall comes, right? Overtime pay for working on Thanksgiving, at least? “No,” Rawitsch said, laughing, “there was just no cognizance of that. I considered myself to be an educator.” As The Oregon Trail grew in popularity in Minnesota, Rawitsch the educator decided to share the source code for the game in an article for the national magazine Creative Computing in 1978. “I think the fact that was in 1978,” Rawitsch argues, “indicates that as late as then there was still no understanding that there was soon to be a software market. A big one. … So should [I] write an article about The Oregon Trail … and then give you all the code so that you can type it into something else? Yeah, why not!” Rawitsch continued: “When you’re an educator, you’re encouraged to write and publish. … Paul and Bill and I, when you get right down to it, we were teachers. We have the teacher mentality. And so, [to get] rich off this would have been nice, but not as important as having donated something to the world of education.”

History-themed digital games, of course, are now big business, with titles such as Assassin’s Creed Valhalla, Call of Duty: Black Ops Cold War, and Red Dead Redemption 2 representing some of the most profitable games in recent years. But in that mix of ahistorical action and bombast, there is still space for educators to get involved. Assassin’s Creed Discovery Tour: Viking Age features the work of dozens of scholars from around the world. Charles Games’ adventures Attentat 1942 and Svoboda 1945 rely on instructor advice and public funding. The first-person narrative game Blackhaven was developed by a history Ph.D. This year, the academic journal of record, the American Historical Review, started to include video game articles and reviews. And the latest version of Oregon Trail includes input from three Indigenous historians, to consider westward expansion from a Native perspective.

For Don Rawitsch, who would go on to work for MECC for almost 20 years, this latest iteration of Oregon Trail is most welcome. For an educator who gave away his greatest lesson plan, the goal wasn’t to be authoritative, but to create a platform that could be used by others and iterated on—with better technology but also better history.