Education Consulting Market Size to Grow by USD 677.89 million From 2022 to 2027, Assessment on Parent Market, Five Forces Analysis, Market Dynamics & Segmentation

Education Consulting Market Size to Grow by USD 677.89 million From 2022 to 2027, Assessment on Parent Market, Five Forces Analysis, Market Dynamics & Segmentation

NEW YORK, Nov. 15, 2022 /PRNewswire/ — The Global Education Consulting Market share is set to increase by USD 677.89 million from 2022 to 2027. In addition, the market’s growth momentum will accelerate at a CAGR of 5.37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} as per the latest market forecast report by Technavio. The market will also record a 4.78{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} Y-O-Y growth Rate during the forecast period.

Technavio has announced its latest market research report titled Global Education Consulting Market 2023-2027

Technavio has announced its latest market research report titled Global Education Consulting Market 2023-2027

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Global Education Consulting Market – Parent Market Analysis

Technavio categorizes the Global Education Consulting Market as the parent global education services market, which covers products, services, and solutions that are offered to educational institutions, corporate institutions, students, parents, individuals, and teachers. Technavio calculates the size of the global education services market based on the combined revenues generated by the manufacturers/providers of equipment, software, teaching materials, solutions, and services.

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Global Education Consulting Market Characteristics with Five Forces–

The Global Education consulting Market is fragmented and the five forces analysis by Technavio gives an accurate vision –

  • Bargaining Power of Buyers

  • The threat of New Entrants

  • Threat of Rivalry

  • Bargaining Power of Suppliers

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    Global Education Consulting Market – Customer Landscape

  • The disruption threats are strategic in nature, and operational risks for suppliers have been mapped based on their negative business impact and probability of occurrence.

  • The potential for the customer landscape will be available with Technavio Reports – Buy Now!

Global Education Consulting Market – Segmentation Assessment

Geography Segment Overview

Technavio’s market research report entails detailed information on regional opportunities in store for vendors, which will assist in generating sales revenues. The Global Education consulting Market as per geography is categorized into North America, Europe, APAC, South America, and the Middle East and Africa. The report provides an accurate prediction of the contribution of all regions to the growth of the Global Education Consulting Market size and actionable market understandings.

Regional Highlights:

  • North America is the fastest-growing region in the global education consulting market compared to other regions. 38{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} growth will originate from North America. The increasing number of unfilled job opportunities in the STEM industry is driving the growth of the education consulting market in North America. In 2021, about one-fifth of students in the US graduated with STEM degrees. The number of job opportunities in the STEM fields in the US is expected to grow at a faster rate than non-STEM jobs during the forecast period. Therefore, the demand for STEM graduates will increase during the forecast period. All these factors will positively influence the growth of the education consulting market in North America.

Type Segment Overview

  • The Global Education Consulting Market as per platform segmentation is categorized into Online and Offline.

  • Revenue Generating Segment – The education consulting market share growth by the offline segment will be significant during the forecast period. The growing demand for virtual interactions and easy access to online information are some of the prominent factors driving the online platform segment. COVID-19 had further increased the adoption of online consulting, as students need the help of consultants regarding uncertainties around the admission processes of various universities located across the globe. In addition, benefits like easy and convenient access to information, round-the-clock doubt clearing, last-mile handholding, and other such factors further supported the growth of the online platform segment.

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Global Education Consulting Market – Market Dynamics

Major Driver Boosting the Market

  • The rising demand for customized learning is driving the growth of the market. The demand for customized learning is rising across the world. Customized learning provides students access to various knowledge sources, such as online databases. Hence, they are aware of and desire a customized learning experience.

  • The growing demand for customized learning facilitates the need for necessary guidance such as education counseling, test preparation, planning and development, and administration.

  • Several players in the global education market offer solutions for customized learning. For instance, SCANTRON offers EVAEXAM, a software solution that assigns tests based on the preferences and policies of educational institutions.

  • The availability of such products has encouraged several universities to adopt them.

Major trends influencing the growth

  • The evolving role of educational technologies is identified as the key trend in the market.

  • Educational institutions are introducing assessments that include digital badging and micro-credentials, and several vendors offer such advanced technologies.

  • For instance, Pearson introduced digital credentials in higher education, which enable students to reach their professional and personal goals. The use of such technologies will improve students’ performance and enable teachers to monitor the same.

  • Such technologies also enable authentic outcomes, which promote student engagement and detailed learning. This also necessitates the need for consulting services, planning services, and assessment, thereby driving the demand for education consulting services.

Major Challenges interrupting the market growth

  • The increasing popularity of open-source educational resources is a major threat to the growth of the market.

  • A downside to the growth of the global education consulting market is the accessibility of free or inexpensive sources of information on the web. The pervasive nature of free online content has reduced the dependence on education consulting services.

  • Considering that the subscription to comprehensive databases is expensive, open educational depository websites are increasingly being created online.

  • These courses are cost-effective and offer higher flexibility and ease of access, as users can enroll for these courses through the web. However, many courses offered by MOOCs do not offer certification.

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Education consulting Market 2023-2027: Key Highlights

  • CAGR of the market during the forecast period 2023-2027

  • Detailed information on factors that will assist education consulting market growth during the next five years

  • Estimation of the education consulting market size and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the education consulting market

  • Analysis of the market’s competitive landscape and detailed information on vendors

  • Comprehensive details of factors that will challenge the growth of education consulting market vendors

Related Reports:

  • The predicted growth for the digital education content market share from 2021 to 2026 is USD 47.10 billion at a progressing CAGR of 11.94{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}. The rapid penetration of internet-enabled devices is notably driving the digital education content market growth, although factors such as increased availability of open educational resources may impede the market growth.

  • The artificial intelligence market share in the education sector in the US is expected to increase by USD 374.3 million from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 48.15{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}. The increasing demand for ITS is notably driving the artificial intelligence market growth in the education sector in the US, although factors such as security and privacy concerns may impede the market growth.

Education Consulting Market Scope

Report Coverage

Details

Page number

120

Base year

2022

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 5.37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Market growth 2023-2027

USD 677.89 million

Market structure

Fragmented

YoY growth ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

4.78

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 38{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Key consumer countries

US, Canada, China, Japan, Germany, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Anglia Education Consulting Ltd., Broils Consulting Group LLC, ClearView Consulting Co., Colton Strawser Consulting LLC, Credo, Edmentum Inc., Education Consulting Services LLC, Education Elements Inc., EducationCounsel LLC, ELITE SCHOLARS OF CHINA, Generation Ready Inc., Global Education Ltd., Innovatech Solutions Inc., Insight Education Group Inc., Jinan Overseas, Margery Ginsberg, My Learning Springboard Inc., Prismatic Services Inc., Singapore Education Consulting Group, and WhitworthKee Consulting

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID*19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table Of Contents:

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Historic Market Size

5 Five Forces Analysis

6 Market Segmentation by Platform

7 Market Segmentation by Type

8 Customer Landscape

9 Geographic Landscape

10 Drivers, Challenges, and Trends

11 Vendor Landscape

12 Vendor Analysis

13 Appendix

About Us

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Global Education Consulting Market 2023-2027

Global Education Consulting Market 2023-2027

Cision

Cision

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Game-Based Learning Market to Reach USD 73.31 Billion by

Game-Based Learning Market to Reach USD 73.31 Billion by

Newark, Sept. 26, 2022 (World NEWSWIRE) — As for every the report published by The Brainy Insights, the global game-dependent finding out marketplace is expected to increase from USD 14.05 billion in 2021 to USD 73.31 billion by 2030, at a CAGR of 20.15{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} throughout the forecast interval 2022-2030.

The soaring adoption of electronic studying alternatives is anticipated to extend the desire for the video game-based mostly mastering enterprise in the course of the projection period of time. Moreover, the raising urbanization, proliferation of smartphones, and expanding disposable money around the world are also helping propel marketplace expansion. On the other hand, the sluggish online link & very poor community, and limited awareness in underdeveloped nations are restraining the market’s development. On top of that, with the increasing acceptance of e-sporting activities, multiplayer video activity levels of competition involving expert & novice vendors is an prospect for marketplace advancement. The marketplace expansion troubles are the deficiency of IT infrastructure in faculties & faculties and the lack of fiscal aid.

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Aggressive Approach

To improve their industry position in the worldwide video game-centered studying sector, the essential players are now focusing on adopting the approaches this sort of as solution innovations, mergers & acquisitions, new developments, joint ventures, collaborations, and partnerships.

• For case in point, The Fox University of Enterprise executed VR in one of its NBA conferences to connect learners and students in dialogue-centered studying in April 2021.

Report protection & particulars:

Report Coverage Facts
Forecast Period 2022­–2030
Foundation 12 months 2021
Current market Sizing in 2021 USD 14.05 billion
Market place Size in 2031 USD 73.31 billion
CAGR 20.15{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}
No. of Webpages in Report 230
Segments Protected Recreation Form, Deployment Method, Part, End-Person, Locations
Motorists Expanding adoption of cloud-based finding out styles in building & created economies
Options The lifted demand for AI, AR, and VR for discovering
Restrains Lack of IT infrastructure at universities & schools and minimal net accessibility

Industry Growth & Trends

The growth of the video game-primarily based finding out market place is driven by the requirement to strengthen pupil mastering. Even further, the raising penetration of 5G networks that provide far better bandwidth to stream superior-good quality & graphic-intensive lectures is also encouraging propel current market development. Also, the rising focus on personalised understanding is the marketplace advancement craze. Individualized studying is the method of customizing the learning according to the passions, strengths, requires, and expertise of a university student. Even more, game-centered individualized understanding will help improve the understanding ordeals much more proficiently and well timed. It simulates the serious-environment experiences and applications for the facilitators and learners. That’s why, the escalating aim on personalised learning propels the market’s progress. In addition, strategic partnerships & collaborations between firms are an additional important traits getting popularity in the video game-primarily based discovering sector. Big individuals operating in the marketplace are collaborating and partnering to produce and present ground breaking solutions.

If you have any queries, be sure to come to feel free to get hold of our analyst at: https://www.thebrainyinsights.com/enquiry/communicate-to-analyst/12833

Critical Findings

• In 2021, the coaching, understanding, and skill-dependent video games segment dominated the current market with the most significant marketplace share of 21.05{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and current market income of 2.95 billion.

The match variety phase is divided into AI-primarily based video games, AR VR online games, area-based mostly game titles, teaching, expertise, and skill-dependent video games, assessment and analysis online games, language finding out video games, and other individuals. In 2021, the training, know-how, and skill-centered games segment dominated the marketplace with the greatest current market share of 21.05{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and market place revenue of 2.95 billion. This advancement is attributed to the improved talent gap in rising countries and the availability of on the internet training platforms.

• In 2021, the cloud section dominated the current market with the major market place share of 57.21{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and earnings of 8.03 billion.

The deployment method section is divided into on-premise and cloud. In 2021, the cloud section dominated the market place with the biggest marketplace share of 57.21{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and income of 8.03 billion. This advancement is attributed to the proliferation of cloud technologies in recreation-based learning remedies.

• In 2021, the providers section dominated the sector with the major market share of 56.34{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and earnings of 7.91 billion.

The element section is divided into expert services and answers. In 2021, the solutions segment dominated the market place with the major current market share of 56.34{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and income of 7.91 billion. This development is attributed to the raising demand from customers for on the net understanding courses.

• In 2021, the education phase dominated the current market with the greatest market place share of 22.28{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and income of 3.13 billion.

The conclude-consumer phase is divided into healthcare, training, producing, retail & e-commerce, client, IT & telecom, authorities & protection, and other individuals. In 2021, the schooling phase dominated the industry with the premier current market share of 22.28{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and income of 3.13 billion. This expansion is attributed to the increased want for consumer engagement across industries.

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Regional Section Evaluation of the Match-Dependent Finding out Current market:

• North The united states (U.S., Canada, Mexico)
• Europe (Germany, France, U.K., Italy, Spain, Relaxation of Europe)
• Asia-Pacific (China, Japan, India, Rest of APAC)
• South America (Brazil and the Relaxation of South America)
• The Center East and Africa (UAE, South Africa, Relaxation of MEA)

The North American location happened as the most significant marketplace for the international recreation-centered mastering business, with a marketplace share of 46.36{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} and a marketplace value of all over 6.51 billion in 2021. North The us at present dominates the match-based understanding market thanks to the adoption of the strong cloud computing field. In addition, the surge in the use of digitalized & personalized lectures is also supporting travel the region’s market place advancement. Moreover, Asia Pacific is anticipated to demonstrate the swiftest CAGR of 22.03{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} above the projection time period. This advancement is attributed to the rising greater education & company sector. Even further, the expanding number of on the internet avid gamers and the growing attractiveness of on the net gaming contests propel the market growth in this location for the duration of the forecast period of time.

Key players working in the global activity-centered studying current market are:

• Frontier Developments
• Bublar Team
• Minecraft
• Spin Grasp
• Kahoot
• Minecraft
• Tangible Perform
• BreakAway games
• Recurrence
• Gamelearn
• Stratbeans
• Raptivity
• Simulearn
• Schell Games
• Layup
• Monkimun
• Banzai Labs
• Playgen
• Fundamentor
• Cognitive Toybox
• Idnusgeeks
• Quodeck
• G-Dice
• Sensible Lumies
• Kuato Studios
• Infinite Dreams
• Hornbill Fx
• Gametize
• Threatgen
• Kidoz
• Sweetrush
• VR Education Holdings
• MLevel

This analyze forecasts revenue at global, regional, and place concentrations from 2019 to 2030. The Brainy Insights has segmented the world-wide game-based mostly understanding industry based mostly on under outlined segments:

Worldwide Recreation-Based mostly Studying Market place by Recreation Style:

• AI-Based Video games
• AR VR Online games
• Location-Primarily based Video games
• Teaching
• Expertise and Talent-Centered Video games
• Evaluation and Evaluation Games
• Language Understanding Video games
• Other folks

World wide Match-Primarily based Finding out Sector by Deployment Mode:

• On-Premise
• Cloud

Global Activity-Based mostly Understanding Market by Part:

• Products and services
• Solution

Global Game-Centered Discovering Sector by Conclude-Consumer:

• Health care
• Education
• Production
• Retail & eCommerce
• Customer
• IT & Telecom
• Authorities & Protection
• Many others

About the report:

The international sport-based mostly mastering market place is analysed based mostly on price (USD Billion). All the segments have been analysed on global, regional and nation foundation. The examine incorporates the assessment of much more than 30 nations for each individual section. The report provides in-depth analysis of driving factors, opportunities, restraints, and issues for gaining the crucial perception of the market. The review involves porter’s five forces product, attractiveness assessment, raw material examination, offer, demand evaluation, competitor place grid investigation, distribution and advertising channels assessment.

About The Brainy Insights:

The Brainy Insights is a market exploration corporation, aimed at supplying actionable insights by way of knowledge analytics to businesses to boost their business enterprise acumen. We have a robust forecasting and estimation product to satisfy the clients’ objectives of substantial-top quality output in just a shorter span of time. We provide each personalized (clients’ particular) and syndicate experiences. Our repository of syndicate reports is diverse across all the classes and sub-types across domains. Our customized remedies are tailored to meet the clients’ requirement irrespective of whether they are hunting to broaden or arranging to launch a new product or service in the international industry.

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Online Education Market Size to Grow by USD 121.85 Billion | 37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} of the growth will originate from APAC

Online Education Market Size to Grow by USD 121.85 Billion | 37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} of the growth will originate from APAC

 To get the exact yearly growth variance and the Y-O-Y growth rate, Talk to our analyst.

Online Education Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Decelerate at a CAGR of 9.24{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Market growth 2021-2025

$ 121.85 billion

Market structure

Fragmented

YoY growth ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

11.11

Regional analysis

North America, APAC, Europe, South America, MEA, North America, APAC, Europe, South America, and MEA

Performing market contribution

APAC at 37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Key consumer countries

US, China, Germany, UK, and France

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

2U Inc., Ambow Education Holding Ltd., Coursera Inc., edX Inc., iTutorGroup, LinkedIn Corp., McGraw-Hill Education Inc., Pearson Plc, Udacity Inc., and Udemy Inc.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Revenue-generating Segment Highlights

The online education market report is segmented by Product (primary and secondary supplemental education (PSSE), reskilling and online certifications (ROC), higher education, test preparation, and language and casual learning (LCL)) and Geographic Landscape (North America, APAC, Europe, South America, MEA, North America, APAC, Europe, South America, and MEA). 

  • The primary and secondary supplemental education segment held the largest online education market share in 2021. The segment will continue to account for the highest revenue throughout the projected period. the growth of this segment is attributed to the factors such as the growing interest of students for a detailed understanding of subjects and increased awareness among the students regarding the availability of such a mode of education, especially in developing countries.  
  • APAC will be the leading region with 37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} of the market’s growth during the forecast period. China is a key market for online education in APAC. Market growth in APAC will be faster than the growth of the market in other regions. The presence of a large consumer base, increasing awareness about online courses, growing Internet penetration, the adoption of smartphones, the increasing emphasis on technology by educational institutions, and favorable government initiatives will facilitate the online education market growth in APAC over the forecast period. 

View our sample report for additional insights into the contribution of all the segments and regional opportunities

Some Companies Mentioned with their Offerings

  •  
    • 2U Inc.
    • Ambow Education Holding Ltd.
    • Coursera Inc.
    • edX Inc.
    • iTutorGroup
    • LinkedIn Corp.
    • McGraw-Hill Education Inc.
    • Pearson Plc
    • Udacity Inc.
    • Udemy Inc.
  • To gain access to more vendor profiles with their key offerings available with Technavio, Click Here

Key Market Dynamics:

  • Market Drivers: The growing advantages of online learning are expected to influence the market growth positively in the upcoming years. Vendors are offering audio-visual customized content and simulation learning platforms as per the school’s curriculum. Furthermore, the availability of various support solutions, such as learning management solution (LMS) and enterprise resource planning (ERP), as well as augmented reality (AR), virtual reality (VR), blended learning solutions, and student assessment software, will also play a major role in enhancing the demand for online education by various schools and universities. In addition, the growing popularity of education apps is one of the key trends supporting the online education market share growth.
  • Market Challenge: The growth of the e-learning and online education market is cybersecurity will emerge as one of the most challenging factors impacting the online education market growth adversely during the forecast period. The key reasons for the vulnerability of the educational sector to cyberattacks include the availability of valuable user and organizational data, the lack of a centralized structure for data storage, and the unregulated use of personal digital devices. The inadequacy of the cybersecurity measures adopted by educational institutions and individual learners is expected to hamper the growth of the global online education market during the forecast period. 

To learn about additional key drivers, trends, and challenges available with TechnavioRead Sample Report Right Here!

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Key Topics Covered:

1 Executive Summary

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 01: Parent market
    • Exhibit 02: Market characteristics
  • 2.2 Value chain analysis
    • Exhibit 03: Value Chain Analysis: Education services

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 04: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 05: Market segments
  • 3.4 Market outlook: Forecast for 2020 – 2025
    • Exhibit 06: Global – Market size and forecast 2020 – 2025 ($ billion)
    • Exhibit 07: Global market: Year-over-year growth 2020 – 2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

4 Five Forces Analysis

  • 4.1 Five forces summary
    • Exhibit 08: Five forces analysis 2020 & 2025
  • 4.2 Bargaining power of buyers
    • Exhibit 09: Bargaining power of buyers
  • 4.3 Bargaining power of suppliers
    • Exhibit 10: Bargaining power of suppliers
  • 4.4 Threat of new entrants
    • Exhibit 11: Threat of new entrants
  • 4.5 Threat of substitutes
    • Exhibit 12: Threat of substitutes
  • 4.6 Threat of rivalry
    • Exhibit 13: Threat of rivalry
  • 4.7 Market condition
    • Exhibit 14: Market condition – Five forces 2020

5 Market Segmentation by Type

  • 5.1 Market segments
    • Exhibit 15: Type – Market share 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 5.2 Comparison by Type
    • Exhibit 16: Comparison by Type
  • 5.3 Primary and secondary supplemental education (PSSE) – Market size and forecast 2020-2025
    • Exhibit 17: Primary and secondary supplemental education (PSSE) – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 18: Primary and secondary supplemental education (PSSE) – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 5.4 Reskilling and online certifications (ROC) – Market size and forecast 2020-2025
    • Exhibit 19: Reskilling and online certifications (ROC) – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 20: Reskilling and online certifications (ROC) – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 5.5 Higher education – Market size and forecast 2020-2025
    • Exhibit 21: Higher education – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 22: Higher education – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 5.6 Test preparation – Market size and forecast 2020-2025
    • Exhibit 23: Test preparation – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 24: Test preparation – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 5.7 Language and casual learning (LCL) – Market size and forecast 2020-2025
    • Exhibit 25: Language and casual learning (LCL) – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 26: Language and casual learning (LCL) – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 5.8 Market opportunity by Type
    • Exhibit 27: Market opportunity by Type

6 Customer landscape

7 Geographic Landscape

  • 7.1 Geographic segmentation
    • Exhibit 29: Market share by geography 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 7.2 Geographic comparison
    • Exhibit 30: Geographic comparison
  • 7.3 North America – Market size and forecast 2020-2025
    • Exhibit 31: North America – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 32: North America – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 7.4 APAC – Market size and forecast 2020-2025
    • Exhibit 33: APAC – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 34: APAC – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 7.5 Europe – Market size and forecast 2020-2025
    • Exhibit 35: Europe – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 36: Europe – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 7.6 South America – Market size and forecast 2020-2025
    • Exhibit 37: South America – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 38: South America – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 7.7 MEA – Market size and forecast 2020-2025
    • Exhibit 39: MEA – Market size and forecast 2020-2025 ($ billion)
    • Exhibit 40: MEA – Year-over-year growth 2020-2025 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})
  • 7.8 Key leading countries
    • Exhibit 41: Key leading countries
  • 7.9 Market opportunity by geography
    • Exhibit 42: Market opportunity by geography ($ billion)

8 Drivers, Challenges, and Trends

  • 8.2 Market challenges
    • Exhibit 43: Impact of drivers and challenges

9 Vendor Landscape

  • 9.1 Landscape disruption
    • Exhibit 45: Landscape disruption
    • Exhibit 46: Industry risks

10 Vendor Analysis

  • 10.1 Vendors covered
    • Exhibit 47: Vendors covered
  • 10.2 Market positioning of vendors
    • Exhibit 48: Market positioning of vendors
    • Exhibit 49: 2U Inc. – Overview
    • Exhibit 50: 2U Inc. – Business segments
    • Exhibit 51: 2U Inc. – Key offerings
    • Exhibit 52: 2U Inc. – Segment focus
    • Exhibit 53: Ambow Education Holding Ltd. – Overview
    • Exhibit 54: Ambow Education Holding Ltd. – Business segments
    • Exhibit 55: Ambow Education Holding Ltd. – Key offerings
    • Exhibit 56: Ambow Education Holding Ltd. – Segment focus
    • Exhibit 57: Coursera Inc. – Overview
    • Exhibit 58: Coursera Inc. – Product and service
    • Exhibit 59: Coursera Inc. – Key offerings
    • Exhibit 60: edX Inc. – Overview
    • Exhibit 61: edX Inc. – Product and service
    • Exhibit 62: edX Inc. – Key offerings
    • Exhibit 63: iTutorGroup – Overview
    • Exhibit 64: iTutorGroup – Product and service
    • Exhibit 65: iTutorGroup – Key offerings
    • Exhibit 66: LinkedIn Corp. – Overview
    • Exhibit 67: LinkedIn Corp. – Product and service
    • Exhibit 68: LinkedIn Corp. – Key offerings
    • Exhibit 69: LinkedIn Corp. – Segment focus
    • Exhibit 70: McGraw-Hill Education Inc. – Overview
    • Exhibit 71: McGraw-Hill Education Inc. – Business segments
    • Exhibit 72: McGraw-Hill Education Inc. – Key offerings
    • Exhibit 73: McGraw-Hill Education Inc. – Segment focus
    • Exhibit 74: Pearson Plc – Overview
    • Exhibit 75: Pearson Plc – Business segments
    • Exhibit 76: Pearson Plc – Key offerings
    • Exhibit 77: Pearson Plc – Segment focus
    • Exhibit 78: Udacity Inc. – Overview
    • Exhibit 79: Udacity Inc. – Product and service
    • Exhibit 80: Udacity Inc. – Key offerings
    • Exhibit 81: Udemy Inc. – Overview
    • Exhibit 82: Udemy Inc. – Product and service
    • Exhibit 83: Udemy Inc. – Key offerings

About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email:[email protected]
Website: www.technavio.com/

SOURCE Technavio

Online Education Market in India to register a growth of USD 2.28 billion at a CAGR of 20{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}| Skill development and employment to boost market growth

Online Education Market in India to register a growth of USD 2.28 billion at a CAGR of 20{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}| Skill development and employment to boost market growth

Online Education Market in India report key highlights

  • Estimated year-on-year growth rate: 19.02{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}
  • Key market segments: Product (content and services) and end-user (higher education and K-12).

Online Education Market Scope in India

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 20{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Market growth 2021-2025

$ 2.28 billion

Market structure

Fragmented

YoY growth ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

19.02

Regional analysis

India

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Dexler Education Pvt. Ltd., Educomp Solutions Ltd., Indiavidual Learning Pvt. Ltd., Indira Gandhi National Open University, Info Edge (India) Ltd., MPS Interactive Systems Ltd., Next Education India Pvt. Ltd., NIIT Ltd., SMU-DE, and Think & Learn Pvt. Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Do reach out to our analysts for more customized reports as per needs. Speak to our Analyst now!

Online Education Market Trend in India

  • The emergence of cloud computing

One of the online education market trends in India is the rise of cloud computing. The government, for example, has established the National Digital Library and the National Academic Repository to support e-learning in educational institutions. The former attempts to provide an online collection of around 6.5 million books, while the latter aims to verify certificates given by institutions.  As a result, the adoption of cloud-based learning platforms in the online education market will assist in resolving the issue of insufficient infrastructure and security, resulting in increased adoption of cloud-based learning platforms.

Online Education Market Challenge in India

  •  Lack of infrastructure and essential learning environment

In India, high-speed broadband is either not available in many places or is too expensive, rendering the idea of cost-effective online education unworkable. Facilities such as optical fibre transmission and internet service providers are not available in less developed states or isolated towns.

Furthermore, fundamental IT infrastructure, such as advanced hardware, software, and data centres, are not available for services that incorporate both classroom and e-learning. As a result, despite widespread use of the Internet and cellphones, the market for online education faces challenges due to a lack of infrastructure and learning settings.

Get the latest Sample Report for extensive insights on key market Drivers, Trends, and Challenges influencing the Online Education Market in India.

Key Market Vendors Insights

The Online Education Market in India is fragmented, and the vendors are deploying various organic and inorganic strategies to compete in the market.

Some of the key market vendors are:

  • Dexler Education Pvt. Ltd.
  • Educomp Solutions Ltd.
  • Indiavidual Learning Pvt. Ltd.
  • Indira Gandhi National Open University
  • Info Edge (India) Ltd.
  • MPS Interactive Systems Ltd.
  • Next Education India Pvt. Ltd.
  • NIIT Ltd.
  • SMU-DE
  • Think & Learn Pvt. Ltd.

For more detailed highlights on products offerings and the growth strategies adopted by other vendors, Download latest Sample Report

  • Key Segment Analysis by Product

The content segment’s share of the online education market in India will expand significantly. Content-based goods use resources like big data to give customers personalized content. The content-based online education market in India is dominated by many institutes that offer distance education courses. Government initiatives for e-content goods, such as Virtual Laboratories, which give remote access to labs in many disciplines of science and engineering for students at the undergraduate and postgraduate levels, are also fueling the market’s growth. These elements are propelling the market forward.       

Request our latest sample for additional highlights and key segments that are expected to impact the market during the forecast period.

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Table of Contents

1. Executive Summary                           

                1.1 Market Overview

                                Exhibit 01:  Key Finding 1

                                Exhibit 02:  Key Finding 2

                                Exhibit 03:  Key Finding 3

                                Exhibit 04:  Key Finding 5

                                Exhibit 05:  Key Finding 6

2. Market Landscape                             

                2.1 Market ecosystem             

                                Exhibit 06:  Parent market

                                Exhibit 07:  Market characteristics

                2.2 Value chain analysis           

                                Exhibit 08:  Value chain analysis : Education Services

                                2.2.1 Inputs

                                2.2.2 Operations                                                                                                           

                                2.2.3 Marketing and sales

                                2.2.4 Support activities

                                2.2.5 Industry innovations:

3. Market Sizing                       

                3.1 Market definition

                                Exhibit 09:  Offerings of vendors included in the market definition

                3.2 Market segment analysis 

                                Exhibit 10:  Market segments

                3.3 Market size 2021 

                3.4 Market outlook: Forecast for 2021 – 2026 

                                Exhibit 11:  Global – Market size and forecast 2021 – 2026 ($ million)

                                Exhibit 12:  Global market: Year-over-year growth 2021 – 2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

4. Five Forces Analysis                          

                4.1 Five Forces Summary        

                                Exhibit 13:  Five forces analysis 2021 & 2026

                4.2 Bargaining power of buyers           

                                Exhibit 14: Bargaining power of buyers

                4.3 Bargaining power of suppliers       

                                Exhibit 15: Bargaining power of suppliers

                4.4 Threat of new entrants    

                                Exhibit 16: Threat of new entrants

                4.5 Threat of substitutes         

                                Exhibit 17: Threat of substitutes

                4.6 Threat of rivalry   

                                Exhibit 18: Threat of rivalry

                4.7 Market condition

                                Exhibit 19:  Market condition – Five forces 2021

5 Market Segmentation by Product                

                5.1 Market segments

                                Exhibit 20:  Product – Market share 2021-2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

                5.2 Comparison by Product    

                                Exhibit 21:  Comparison by Product

                5.3 Content – Market size and forecast 2021-2026         

                                Exhibit 22:  Content – Market size and forecast 2021-2026 ($ million)

                                Exhibit 23:  Content – Year-over-year growth 2021-2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

                5.4 Services – Market size and forecast 2021-2026        

                                Exhibit 24:  Services – Market size and forecast 2021-2026 ($ million)

                                Exhibit 25:  Services – Year-over-year growth 2021-2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

                5.5 Market opportunity by Product    

                                Exhibit 26:  Market opportunity by Product

6 Market Segmentation by End-user                              

                6.1 Market segments

                                Exhibit 27:  End-user – Market share 2021-2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

                6.2 Comparison by End-user  

                                Exhibit 28:  Comparison by End-user

                6.3 Higher education – Market size and forecast 2021-2026      

                                Exhibit 29:  Higher education – Market size and forecast 2021-2026 ($ million)

                                Exhibit 30:  Higher education – Year-over-year growth 2021-2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

                6.4 K-12 – Market size and forecast 2021-2026                

                                Exhibit 31:  K-12 – Market size and forecast 2021-2026 ($ million)

                                Exhibit 32:  K-12 – Year-over-year growth 2021-2026 ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

                6.5 Market opportunity by End-user  

                                Exhibit 33:  Market opportunity by End-user

7. Customer landscape                         

                7.1 Overview

                                Exhibit 34:  Customer landscape

8. Drivers, Challenges, and Trends                   

                8.1 Market drivers     

                                8.1.1 Skill development and employment

                                8.1.2 Government initiatives toward digitization in education

                                8.1.3 Rapid penetration of Internet-enabled devices

                8.2 Market challenges              

                                8.2.1 Lack of infrastructure and essential learning environment

                                8.2.2 Barrier of language because of diversification among learners

                                8.2.3 Accreditation and recognition issue with online certificates

                                Exhibit 35:  Impact of drivers and challenges

                8.3 Market trends      

                                8.3.1 Emergence of cloud computing

                                8.3.2 Growing investment in online education

                                8.3.3 Inclusion of gamification to drive engagement levels

9. Vendor Landscape                             

                9.1 Overview

                                Exhibit 36: Vendor landscape

                                The potential for the disruption of the market landscape was moderate in 2020, and its threat is expected to remain unchanged by 2025. 

                9.2 Landscape disruption        

                                Exhibit 37: Landscape disruption

                                Exhibit 38: Industry risks

                9.3 Competitive Scenario        

10. Vendor Analysis               

                10.1 Vendors covered              

                                Exhibit 39: Vendors covered

                10.2 Market positioning of vendors    

                                Exhibit 40: Market positioning of vendors

                10.3 Aeon Learning Pvt. Ltd.  

                                Exhibit 41:  Aeon Learning Pvt. Ltd. – Overview

                                Exhibit 42:  Aeon Learning Pvt. Ltd. – Product and service

                                Exhibit 43:  Aeon Learning Pvt. Ltd. – Key offerings

                10.4 Coursera Inc.      

                                Exhibit 44:  Coursera Inc. – Overview

                                Exhibit 45:  Coursera Inc. – Business segments

                                Exhibit 46:  Coursera Inc. – Key news

                                Exhibit 47:   Coursera Inc. – Key offerings

                                Exhibit 48:  Coursera Inc. – Segment focus

                10.5 Dexler Education Pvt. Ltd.             

                                Exhibit 49:  Dexler Education Pvt. Ltd. – Overview

                                Exhibit 50:  Dexler Education Pvt. Ltd. – Product and service

                                Exhibit 51:  Dexler Education Pvt. Ltd. – Key offerings

                10.6 Educomp Solutions Ltd. 

                                Exhibit 52:  Educomp Solutions Ltd. – Overview

                                Exhibit 53:  Educomp Solutions Ltd. – Product and service

                                Exhibit 54:  Educomp Solutions Ltd. – Key offerings

                10.7 Excelsoft Technologies Pvt Ltd.   

                                Exhibit 55:  Excelsoft Technologies Pvt Ltd. – Overview

                                Exhibit 56:  Excelsoft Technologies Pvt Ltd. – Product and service

                                Exhibit 57:  Excelsoft Technologies Pvt Ltd. – Key offerings

                10.8 Indira Gandhi National Open University  

                                Exhibit 58:  Indira Gandhi National Open University – Overview

                                Exhibit 59:  Indira Gandhi National Open University – Product and service

                                Exhibit 60:  Indira Gandhi National Open University – Key offerings

                10.9 Intellipaat Software Solutions Pvt. Ltd.    

                                Exhibit 61:  Intellipaat Software Solutions Pvt. Ltd. – Overview

                                Exhibit 62:  Intellipaat Software Solutions Pvt. Ltd. – Product and service

                                Exhibit 63:  Intellipaat Software Solutions Pvt. Ltd. – Key offerings

                10.10 Khan Academy Inc.        

                                Exhibit 64:  Khan Academy Inc. – Overview

                                Exhibit 65:  Khan Academy Inc. – Product and service

                                Exhibit 66:  Khan Academy Inc. – Key offerings

                10.11 Reliance Industries Ltd.

                                Exhibit 67:  Reliance Industries Ltd. – Overview

                                Exhibit 68:  Reliance Industries Ltd. – Business segments

                                Exhibit 69:  Reliance Industries Ltd. – Key news

                                Exhibit 70:  Reliance Industries Ltd. – Key offerings

                                Exhibit 71:  Reliance Industries Ltd. – Segment focus

                10.12 upGrad               

                                Exhibit 72:  upGrad  – Overview

                                Exhibit 73:  upGrad  – Product and service

                                Exhibit 74:  upGrad  – Key offerings

11. Appendix                            

                11.1 Scope of the report         

                                11.1.1 Market definition

                                11.1.2 Objectives

                                Notes and caveats

                11.2 Currency conversion rates for US$            

                                Exhibit 75: Currency conversion rates for US$

                11.3 Research Methodology 

                                Exhibit 76: Research Methodology

                                Exhibit 77: Validation techniques employed for market sizing

                                Exhibit 78: Information sources

                11.4 List of abbreviations        

                                Exhibit 79: List of abbreviations

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/

SOURCE Technavio

The game-based learning market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

The game-based learning market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

for the duration of the forecast interval. Sport-dependent understanding current market is promptly attaining acceptance around the globe by educational institutions, schools, establishments, corporates. It assists to engage learners, motivate them are offer feedbacks.

New York, Jan. 26, 2022 (Globe NEWSWIRE) — Reportlinker.com announces the launch of the report “Sport-Dependent Discovering Marketplace with COVID-19 Impact, by Component, Sport Style, Deployment Manner, Close Consumer and Region – World-wide Forecast to 2026” – https://www.reportlinker.com/p06223813/?utm_source=GNW

The service phase is expected to expand at a greater level for the duration of the forecast time period
Provider suppliers supply continuous aid and upkeep sessions to end users, as and when wanted, to solve business complexities.They also support businesses by encouraging them achieve the knowledge required for functioning the freshly adopted resolution.

With help and maintenance expert services, people get a extensive notion about systematic treatments connected to the deployed option.Service sellers provide on the web, as nicely as onsite assistance and routine maintenance, to people so that they can use the deployed answer in a improved way.

Help companies are important, as they instantly offer with shopper troubles, which, in turn, impacts customer fulfillment.

The AI-primarily based game titles section is expected to develop at a bigger level
3D animation is an automated real-time deep finding out strategy. Corporations this sort of as Walmart, Agco, Bosch, and Boeing are currently working with AR for corporate coaching. Only gamification or eLearning does not generate engagement. AR is a attribute that aids with the precise training. AR suits perfectly into state of affairs-primarily based education, it talks to staff, interacts with shoppers, and understands the social encompassing. The Apple ARKit applied by AR and VR builders has currently yielded some incredible final results. Apple’s ARKit 3 is an AR developer friendly software program to make amazing AR-primarily based content material with relative relieve. KFC has developed and staff instruction plan with VR simulator.
Among the enterprises, the customer good and retail phase is envisioned to grow at the maximum price all through the forecast period The powerful competitiveness in Fast-Relocating Buyer Products (FMCG), eCommerce, and retail has led to the growth of the buyer products and retails vertical of the match-centered mastering current market.There is a increasing desire for new, increased, and custom-made solutions from buyers for superior client experience.

The suppliers operate in a sophisticated marketplace pushed by technological developments, escalating opposition, manufacturer distinction, price tag pressure, dynamic regulatory environment, and modifying shopper desire.Suppliers have grow to be far more consumer-centric Suppliers will need to forge shopper relations by offering highly developed and much more top-quality companies, a distinguished variety of products, together with a lot more satisfying invest in ordeals, via various channels.

This has greater the workload of staff as they have to preserve themselves up-to-date with each and every new solution that buyer requires.This vertical is anticipated to mature at the maximum growth charge for the duration of the forecast period of time and big companies are adopting video game-primarily based understanding resolution.

For occasion, Coca-Cola experienced made use of a videogame to train hundreds of distributors and provide progressive, helpful, and different teaching.

North America to dominate the recreation-based studying market in 2021
The North American location has been a predominately receptive current market toward the adoption of match-dependent discovering solution.There has been an expansive utilization of the world wide web to connect with numerous channel associates and customers among enterprises.

The large adoption of consumer-based solution and enterprise-primarily based resolution are driving the sport-dependent finding out marketplace in North America.Furthermore, in this region, nations these types of as the US and Canada are adopting video game-based mastering solution to enrich their marketing and advertising things to do.

In addition, the growing need for recreation-based mastering answer between enterprises because of to its low implementation cost has served the match-based discovering current market to increase at a considerable tempo. The game-primarily based mastering sector in North The usa is contributing a large part of profits as in comparison to the other regions.
In the course of action of figuring out and verifying the marketplace dimension for quite a few segments and subsegments gathered by means of secondary investigation, extensive most important interviews were being executed with the important people.

The breakup of the profiles of the primary participants is as follows:
• By Business Variety: Tier I: 32{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, Tier II: 35{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, and Tier III: 33{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}
• By Designation: C-Amount: 27{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, D-Level: 37{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, and Others:36{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}
• By Area: North The us: 42{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, Europe: 23{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, APAC: 19{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}, Row: 16{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

The report profiles the subsequent important distributors:
Kahoot (Norway) Frontier Developments (British isles), Minecraft (Sweden), Spin Learn (Canada), Bublar Team (Sweden), BreakAway games (US), Gamelearn (Spain), Recurrence (US), Schell Online games (US), Stratbeans (India), Tangible Participate in (US), Simulearn (US), Playgen (Uk), Raptivity (US), Banzai Labs (US), Cognitive Toybox (US), Fundamentor (India), Idnusgeeks (India), Kuato Studios (British isles), Monkimun (US), Intelligent Lumies (US), G-Cube (India), Hornbill Forex (India), Infinite Goals (Poland), Layup (Sri Lanka), MLevel (US), Quodeck (India), Threatgen (US), Gametize (Singapore), Sweetrush (US), Kidoz, (US) and VR Instruction Holdings (Ireland).

Investigation Coverage
The sport-dependent mastering current market is segmented by part, video game type, enhancement method, finish-user, and area.By ingredient, the activity-dependent mastering market has been sub-segmented into answer and companies.

By video game style, the industry has been sub-segmented into AR VR video games AI-centered online games place-primarily based game titles assessment and analysis game titles schooling, know-how, and skill-based mostly games language understanding games and some others, which contain job-based online games and childhood discovering games.By deployment mode the market has been segmented into cloud and on-premises.

By close person the sector is segmented into buyer, instruction, government, enterprises.Enterprises is sub segmented into BFSI, manufacturing, health care and lifesciences, IT and telecom, shopper items and retail, other individuals.

Some others consist of electricity and utilities,media and leisure, transportation and logistics. By location the market place is segmented into North The us, Europe, APAC, MEA and Latin The us.

Vital Added benefits of Acquiring the Report
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Game-based Learning Market in the US to grow by USD 4.98 bn from 2020 to 2025

Game-based Learning Market in the US to grow by USD 4.98 bn from 2020 to 2025

NEW YORK, Jan. 12, 2022 /PRNewswire/ — The game-based learning market in US is fragmented, and the degree of fragmentation will accelerate during the forecast period. Banzai Labs Inc., BrainQuake Inc., BreakAway Ltd. Inc., Filament Games, GAMELEARN SL, iCivics Inc., John Wiley and Sons Inc., LearningWare Inc., Lumos Labs Inc., and Microsoft Corp. are some of the major market participants. The game-based learning market in the US is expected to grow by USD 4.98 billion from 2020 to 2025, progressing at a CAGR of 20.31{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} as per the latest report byTechnavio.

Attractive Opportunities in Game-based Learning Market in US by Product and End-user - Forecast and Analysis 2021-2025

Attractive Opportunities in Game-based Learning Market in US by Product and End-user – Forecast and Analysis 2021-2025

To know the exact growth variance and the Y-O-Y growth rate – Request a free sample report.

Game-based Learning Market in US 2021-2025: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our game-based learning market in us report covers the following areas:

Game-based Learning Market in US 2021-2025: Driver
The growing demand for incorporating game-based learning in K-12 schools, especially in developed countries, is expected to accelerate investments in the industry. Many schools across the US are collaborating with startups to launch educational games, which will enhance the learning experience for both students and teachers. These startups are receiving funding from various angel investors to strengthen their product portfolio and engage in R&D for the development of new products, which in turn has boosted the demand for GBL in educational institutes across the US.

Game-based Learning Market in US 2021-2025: Challenge

Game-based learning might be an immersive solution for educating children of various grades. But the cost of development involved, which ensures that game-based learning is available for all the students, is one of the major factors affecting the growth of the market. Various games are available for free on several digital platforms. However, most of them allow students to cross only up to a certain level. These games are subscription-based and require specific gaming consoles or platforms to play, which is an additional cost for the educational institutes, corporates, and other end-user sectors. Moreover, buying gaming consoles and subscribing to games are costly even when purchased annually or in bulk for a large audience.

Game-based Learning Market in US 2021-2025: Segmentation

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Game-based Learning Market in US 2021-2025: Revenue Generating Segment

The game-based learning market share growth in US by the knowledge and skill-based games segment will be significant for revenue-generating. Various corporates in the US are encouraging the use of knowledge and skill-based games for keeping their employees engaged and involved in the continuous professional development process. The addition of game-like elements, including badges and leaderboards for enhancing the existing training curriculum, is gaining popularity in the corporates. Thus, the growing demand for knowledge and skill-based games is expected to contribute significantly to the growth of the market in the forecast period.

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Game-based Learning Market in US 2021-2025: Key Highlights

  • CAGR of the market during the forecast period 2021-2025

  • Detailed information on factors that will assist the game-based learning market in US growth during the next five years

  • Estimation of the game-based learning market in US size and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the game-based learning market in us

  • Analysis of the market’s competitive landscape and detailed information on vendors

  • Comprehensive details of factors that will challenge the growth of the game-based learning market in us vendors

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Learning Management System Market –The learning management system market has the potential to grow by USD 27.98 billion during 2021-2025, and the market’s growth momentum will accelerate at a CAGR of 20.19{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}. Download a free sample now!

Game-based Learning Market In US Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 20.31{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf}

Market growth 2021-2025

USD 4.98 billion

Market structure

Fragmented

YoY growth ({e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf})

17.25

Regional analysis

US

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Banzai Labs Inc., BrainQuake Inc., BreakAway Ltd. Inc., Filament Games, GAMELEARN SL, iCivics Inc., John Wiley and Sons Inc., LearningWare Inc., Lumos Labs Inc., and Microsoft Corp.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period,

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Technavio (PRNewsfoto/Technavio)

Technavio (PRNewsfoto/Technavio)

Cision

Cision

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