Game-Based Learning Global Markets Report 2022: Adoption of Online Learning in the Education and Corporate Sectors Propelling Demand – ResearchAndMarkets.com

Game-Based Learning Global Markets Report 2022: Adoption of Online Learning in the Education and Corporate Sectors Propelling Demand – ResearchAndMarkets.com

DUBLIN–(Small business WIRE)–The “Recreation-Centered Mastering: International Marketplaces” report has been included to ResearchAndMarkets.com’s featuring.

This report delivers an overview of the GBL industry and analyzes market place traits. Making use of 2021 as the base 12 months, the report gives market place details for the forecast interval 2022 via 2027 by estimating with values derived from manufacturers’ complete revenues. Earnings forecasts for this time period are segmented dependent on component, match variety, industry and geography.

The training marketplace is little by little shifting towards digitization. Delayed transform is a beneficial factor, as it allows to avert the hazards of employing instructional fads in advance of they have been carefully evaluated. As a result, it final results in a system that is gradual to adapt to the entire world of engineering, which is transforming at a fast price. The only way to really transform the systemic strategy to training is to enhance that response fee, which is no effortless undertaking.

New improvements this sort of as electronic understanding and membership-dependent studying in finding out designs have evolved with many functionalities that are considerably enriching the mastering working experience, as technology has ongoing to modify the discipline of education. These finding out tactics have improved the accessibility of educational institutions and their methods by e-Finding out platforms.

The studying expertise for students is also enhanced specifically by these instructing techniques. According to Muzzy Lane, a technological innovation organization creating GBL software applications in the Education and learning Know-how space, pupils who use GBL are equipped to absorb useful information even though possessing a distinctive mastering practical experience.

The report also involves a part on the top gamers in the market place. It also describes the major motorists, aggressive landscape and present-day GBL industry trends. The report concludes with a emphasis on the GBL vendor landscape, which include detailed profiles of the main gamers running in the worldwide GBL market place.

Descriptive organization profiles of the top worldwide players, together with Minecraft, Layup, Centrical and Gametize

Report Features

  • Analyses of the world industry trends, with historic market earnings (gross sales data) from 2021, estimates for 2022, and projections of compound annual progress premiums (CAGRs) via 2027
  • Analysis and forecast the video game-primarily based understanding market dimension, projected advancement traits, and corresponding sector share evaluation by component, game sort, conclude user, deployment, and geographic area
  • Evaluation of important driving trends, challenges, and opportunities in this innovation pushed market place, together with present-day developments, new developments, and regulatory implications in just the marketplace
  • Discussion of the field value chain examination furnishing a systematic review of the key intermediaries involved, which could more help stakeholders in formulating correct techniques
  • Sector share investigation of the essential current market individuals, alongside with their investigation priorities, product portfolios, and aggressive landscape

Essential Subjects Lined:

Chapter 1 Introduction

Chapter 2 Summary and Highlights

Chapter 3 Market place and Technological innovation Qualifications

3.1 Gbl Heritage and Overview

3.2 Porter’s 5 Forces Examination of Gbl

3.2.1 Bargaining Power of Customers

3.2.2 Bargaining Power of Suppliers

3.2.3 Danger from Substitutes

3.2.4 Danger from New Entrants

3.2.5 Competitive Rivalry

3.3 Patent Examination

3.3.1 Patents by Title, Code, Standing and Abstract

3.4 Impact of Covid-19 on Gbl

3.5 Potential of Gbl

Chapter 4 Market Dynamics

4.1 Current market Motorists

4.1.1 Growing Adoption of Digital Finding out Alternatives

4.1.2 Supportive Governing administration and Corporation Initiatives

4.1.3 Enhanced Prominence of Social Discovering

4.1.4 Increase in Strategic Initiatives

4.2 Market Opportunities

4.2.1 Start of 5G Community and Increasing Penetration of Mobile Learning

4.2.2 Increasing Adoption of On-line Learning in the Education and Company Sectors

4.3 Sector Troubles

4.3.1 Raising Incidence of Cyberattacks

4.3.2 Sluggish Web Link and Bad Infrastructure in Some Countries

Chapter 5 Sector Breakdown by Ingredient

5.1 Overview

5.2 Options

5.3 Services

Chapter 6 Market Breakdown by Recreation Kind

6.1 Overview

6.2 Assessment and Evaluation Game titles

6.3 Instruction, Expertise and Skill-Based mostly Games

6.4 Language Understanding Game titles

6.5 Ai-Based mostly Games

6.6 Ar and Vr Video games

6.7 Area- and Position-Based mostly Game titles

Chapter 7 Marketplace Breakdown by Business

7.1 Overview

7.2 Schooling

7.3 Enterprises

7.4 Healthcare

7.5 Other Industries

Chapter 8 Sector Breakdown by Area

8.1 Overview

8.2 Americas

8.3 Europe

8.4 Asia-Pacific

8.5 Middle East and Africa

Chapter 9 Aggressive Landscape

9.1 Noteworthy Developments

Chapter 10 Corporation Profiles

10.1 Overview

10.2 Vital Corporations

  • Breakaway Ltd.
  • Centrical
  • Duolingo
  • Edapp
  • Filament Video games
  • Gamelearn
  • Gametize
  • G-Dice
  • Advancement Engineering
  • Indusgeeks Answers Pvt. Ltd.
  • Kahoot!
  • Kuato Studios
  • Layup
  • Minecraft
  • Monkimun Inc.

For a lot more information about this report take a look at https://www.researchandmarkets.com/r/d4cduw

India Online Education Markets, Analysis & Forecasts, 2019-2020 & 2021-2026

India Online Education Markets, Analysis & Forecasts, 2019-2020 & 2021-2026

DUBLIN, Feb. 15, 2022 /PRNewswire/ — The “Online Education Market in India 2021″ report has been added to ResearchAndMarkets.com’s offering.

In the wake of the pandemic, more than 500 million students have been impacted because of intermittent closure of schools and universities.

Technological innovations have disrupted traditional education system. Online learning platforms have grown rapidly across educational segments – primary, secondary, higher education, test preparation, and casual learning. The online education market is highly fragmented. There are a few niche players that operate in the various segments, and start-ups with innovative offerings are gradually gaining ground.

Market Insights:

Over the last decade, technological advancements have enhanced online education. These include the application of information and communications technology (ICT) in classrooms and the use of cloud-based platforms, virtual reality (VR), and augmented reality (AR). In 2020, the online education market was valued at INR 91.41 Bn. It is expected to reach INR 325.48 Bn by 2026, expanding at a compound annual growth rate (CAGR) of ~17.19{e4f787673fbda589a16c4acddca5ba6fa1cbf0bc0eb53f36e5f8309f6ee846cf} during the 2021-2026 period.

Impact of COVID-19:

Physical classes were suspended for more than a year following the onslaught of COVID-19. Schools, colleges, and educational institutions adopted online classes due to the implementation of nationwide lockdown and fear of COVID-19. Universities and colleges are transitioning to a blended learning model, providing both, face-to-face and online education.

Modern methods of delivering and assessing learning objectives are being incorporated into the educational system, creating the scope for significant educational research and epistemology change.

Government Initiatives:

The government played a key role to ensure the successful operation of online classes. Some of the major initiatives undertaken by the government are National Digital Educational Architecture (NDEAR), PM eVIDYA Program, National Initiative for School Heads and Teachers’ Holistic Advancement (NISHTHA), and ‘ShaGun’ Portal.

Market Influencers:

Market Drivers:

Over the years, the availability of low-cost smartphones has led to an increase in the demand for internet services. This has spurred the demand for online content, including education material, in both rural and urban areas. There has been an increasing demand for industry-relevant training courses. People are considering online learning as a low cost substitute for traditional learning.

Key Deterrents to the Growth of the Market:

Indians are familiar and comfortable with the conventional face-to-face mode of learning, which impedes the adoption of online learning. Online channels fall short when it comes to replicating certain aspects of offline channels, such as interaction with peers, group learning, feedback, and soft skill development. There is lack of formal recognition along with inadequate digital infrastructure throughout the country.

Companies covered:

  • NIIT Limited
  • Edukart Education Private Limited
  • Individual Learning Private Limited
  • Sorting Hat Technologies Private Limited
  • Think and Learn Private Limited
  • UpGrad Education Private Limited
  • Vedantu Innovations Private Limited
  • Coursera Inc.
  • Simplilearn Solutions Private Limited
  • Udemy India LLP

Key Topics Covered:

Chapter 1: Executive Summary

Chapter 2: Socio-Economic Indicators

Chapter 3: Introduction
3.1. Market Definition and Structure
3.2. The Online Education Ecosystem
3.2.1. Online Education Business Model
3.2.2. Revenue Model

Chapter 4: Online Education Market in India – An Overview
4.1. Online Education Market in India – An Overview
4.1.1. Market Size and Growth Forecast (2019 – 2026E)

Chapter 5: India Online Education Market Segmentation
5.1. India Online Education Market Segmentation
5.1.1. India Online Education Market Share Based on Category
5.1.2. Online Primary and Secondary Supplemental Education – Market Size and Growth Forecast (2019 – 2026E)
5.1.3 Online Test Preparation – Market Size and Growth Forecast (2019 – 2026E)
5.1.4. Online Reskilling and Certification – Market Size and Growth Forecast (2019 – 2026E)
5.1.5. Online Higher Education – Market Size and Growth Forecast (2019 – 2026E)
5.1.6. Online Language and Casual Learning – Market Size and Growth Forecast (2019 – 2026E)

Chapter 6: Covid-19 Impact Analysis
6.1. Impact of Covid-19

Chapter 7: Technology Landscape
7.1. Market Trends
7.2. Technology Landscape

Chapter 8: Government Initiatives
8.1. National Digital Educational Architecture (Ndear)
8.2. Pm Evidya Program
8.3. Nishtha
8.4. “Shagun” Portal

Chapter 9: Market Influencers
9.1. Market Drivers
9.2. Market Challenges

Chapter 10: Competitive Landscape
10.1. Niit Limited
10.2. Edukart Education Private Limited
10.3. Individual Learning Private Limited
10.4. Sorting Hat Technologies Private Limited
10.5. Think and Learn Private Limited
10.6. Upgrad Education Private Limited
10.7. Vedantu Innovations Private Limited
10.8. Coursera Inc.
10.9. Simplilearn Solutions Private Limited
10.10. Udemy India Llp

Chapter 11: Investment Scenario
11.1 Investment Scenario

Chapter 12: Website Benchmarking
12.1 Website Benchmarking

Chapter 13: Recent Developments
13.1. Recent Developments

Chapter 14: Appendix

For more information about this report visit https://www.researchandmarkets.com/r/efov13

Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected]

For E.S.T Office Hours Call +1-917-300-0470
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United States Postsecondary Online Education Markets, 2021-2025

DUBLIN, Nov. 8, 2021 /PRNewswire/ — The “The US Postsecondary Online Education Market: Size, Trends and Forecasts (2021-2025 Edition)” report has been added to ResearchAndMarkets.com’s offering.

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“The US Postsecondary Online Education Market: Size, Trends and Forecasts (2021-2025 Edition)”, provides an in depth analysis of the postsecondary online education market of the US by value and by volume. The report provides a detailed analysis of the US postsecondary online education market by institution type.

The postsecondary online education market can be segmented into undergraduate and graduate postsecondary education. Undergraduate postsecondary education is the formal education undertaken after completing the secondary school, while graduate postsecondary education generally known as post-graduation are the professional or research studies in various disciplines.

Further, the US postsecondary online education market operates with the help of three types of institutions, namely, public not-for-profit, private not-for-profit and private for-profit institutions.

The US postsecondary online education market has increased at a significant growth during the year 2020 and projections are made that the market would rise in the next four years at a significant CAGR i.e. 2021-2025 tremendously. The online postsecondary education market in the US is expected to increase due to increasing adoption of microlearning, rising urbanization rate, higher spending on education, growing penetration of IOT devices, increase in educational attainment, etc.

Yet the market faces some challenges such as limited access to internet in remote areas, growing not-for-profit competitors, availability of free online content, etc. The postsecondary online education market also follows some market trends, which include growth of smart education and learning, artificial intelligence, learning management system, etc.

The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the US postsecondary online education market has also been forecasted for the period 2021-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

American Public Education, Grand Canyon Education, Adtalem Global Education and Apollo Global Management (Apollo Education Group) are some of the key players operating in the US postsecondary online education market, whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and business strategies of the companies are provided.

Key Topics Covered:

1. Executive Summary

2. Introduction
2.1 Postsecondary Online Education: An Overview
2.1.1 Introduction
2.1.2 Online Program Management (OPM)
2.1.3 Massive Open Online Courses (MOOCs)
2.2 Postsecondary Online Education Segmentation
2.2.1 Postsecondary Online Education Segmentation by Education Type
2.2.2 Postsecondary Online Education Segmentation by School Type
2.2.3 Postsecondary Online Education Segmentation by End User
2.3 Postsecondary Online Education: Advantages and Disadvantages
2.3.1 Postsecondary Online Education Advantages
2.3.2 Postsecondary Online Education Disadvantages

3. The US Market Analysis
3.1 The US Postsecondary Online Education Market: An Analysis
3.1.1 The US Postsecondary Online Education Market by Value
3.1.2 The US Postsecondary Online Education Market by Volume
3.1.3 The US Postsecondary Online Education Market Volume by Institution Type
3.1.4 The US Postsecondary Online Education Market Value by Segments (Undergraduate and Graduate)
3.1.5 The US Postsecondary Online Education Market Volume by Segments (Undergraduate and Graduate)
3.2 The US Postsecondary Online Education Market: Segment Analysis
3.2.1 The US Undergraduate Online Education Market by Value
3.2.2 The US Undergraduate Online Education Market by Degree Programs
3.2.3 The US Undergraduate Online Education Market by Volume
3.2.4 The US Graduate Online Education Market by Value
3.2.5 The US Graduate Online Education Market by Degree Programs
3.2.6 The US Graduate Online Education Market by Volume

4. Market Dynamics
4.1 Growth Drivers
4.1.1 Rise in Educational Attainment Rate
4.1.2 Increase in Disposable Income
4.1.3 Growing Penetration of IOT Devices
4.1.4 Growth in Adoption of Microlearning
4.1.5 Increasing Urbanization Rate
4.1.6 Rising Education Spending
4.2 Challenges
4.2.1 Limited Access to Internet in Remote Areas
4.2.2 Online Availability of Free Content
4.2.3 Rising Not-for-Profit Competitors
4.3 Market Trends
4.3.1 Artificial Intelligence
4.3.2 Smart Education and Learning
4.3.3 Learning Management System

5. Competitive Landscape
5.1 The US Postsecondary Online Education Market: A Financial Comparison
5.2 The US Postsecondary Online Education Market Volume by Players

6. Company Profiles
6.1 Business Overview
6.2 Financial Overview
6.3 Business Strategy

For more information about this report visit https://www.researchandmarkets.com/r/rlmmle

Media Contact:

Research and Markets
Laura Wood, Senior Manager
[email protected]

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

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